Submissions are now being accepted for the 2024 SWPACA Conference!
Proposals for papers and panels will be accepted for the 2024 SWPACA Conference to take place February 21-24 in Albuquerque, NM! One of the nation’s largest interdisciplinary academic conferences, SWPACA offers nearly 70 subject areas, each typically featuring multiple panels. New this year is Psychology & Popular Culture and special area The Last of Us!
Registration information for the conference is available at on the Registration Page.
The deadline to submit has been EXTENDED to November 14, 2023.
How to Get Started:
- Look through the SWPACA Subject Area List (below) for where your research ideas will fit best. One proposal (to one Area) per year, per person.
- Head over to our Conference Management System to create an account and submit your proposal. Choose the Subject Area under the “Topic” drop down menu.
- After submitting a proposal, you’ll receive an automated confirmation of the system’s receipt (not the same as a conference acceptance!).
- Within roughly 2 weeks of your proposal submission, or by the end of November at the latest, you will receive another email with the status of your proposal.
- If accepted, return to the Conference Management System, register for the conference, and make your hotel reservation and travel arrangements!
- For more information about submitting proposals, visit our FAQ page.
In addition, please check out the organization’s peer-reviewed, scholarly journal, Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy, at http://journaldialogue.org.
We look forward to receiving your submissions!
SWPACA Subject Area List:
Film, Television, Music, and Visual Media | Historic and Contemporary Cultures | Identities and Cultures | Language and Literature | Science Fiction and Fantasy | Teaching and the Profession | Eclectica
Film, Television, Music, and Visual Media
Adaptation: Literature, Film, and Culture
Amy Fatzinger, PhD, University of Arizona, firstname.lastname@example.org
The Adaptation: Literature, Film, and Culture area invites you to submit proposals for presentations that critically engage with the subject of adaptation. While the term “adaptation” most commonly refers to a film based upon or inspired by a novel (or the process of developing such a film), proposals for adaptations involving other media as source texts or final products are also welcome (for example, adaptations that involve art, theater, music, dance, television shows, video games, photographs, or comic books). Topics for paper proposals include, but are not limited to:
- adaptations of classic works.
- contemporary adaptations.
- theories of adaptation.
- source texts with multiple adaptations.
- representations of culture in adaptations.
- cross-cultural adaptations.
- the process of adaptation.
- ethics of adaptation.
- adaptation and audience engagement.
- adaptation and aesthetics.
- adaptations across generations.
- adaptations and the film industry.
Michael Howarth, PhD, Missouri Southern State University, Howarth-M@mssu.edu
Panels now forming for presentations on the films and career of Alfred Hitchcock. Listed below are some suggestions for possible presentations.
- Hitchcock and Music
- Hitchcock and Television
- Hitchcock and Pedagogy
- Hitchcock and Film Theory
- Hitchcock and Film Genres
- Hitchcock and Voyeurism
- Hitchcock and the Silent Era
- Hitchcock and Gender
- Hitchcock and Black Humor
- Hitchcock and Psychoanalysis
- Hitchcock and Adaptation
Scholars, teachers, professionals, grad students, and others interested in Alfred Hitchcock are encouraged to participate. The above list of topics suggests a few possible ways to consider Alfred Hitchcock’s work, but it is not final. Any other approaches to discussing the “master of suspense” are certainly welcome.
The American West: Film and Literature
Larry Van Meter, PhD, Blinn College, email@example.com
The Area Chair of the American West: Film and Literature area is seeking paper proposals on any aspect of the American West in Literature or Film – including, but not limited to:
- Popular Westerns or novels of the West
- Film Westerns or films set in the West at any time
- Gender/Masculinity Issues in “The Westerner”
- Race in the West
- John Wayne
- The Hispanic West
- Foreign Visions of the American West
Francisco Ortega, PhD, Texas Tech University, firstname.lastname@example.org
In addition to cartoons, animation involves experimental techniques that have secured for this medium a place among the most advanced artistic manifestations of the 20th and 21st centuries. Because, historically, animation has had a peripheral status, its examination blurs traditional disciplinary boundaries (cinema/animation; fine arts/moving arts) and problematizes well-established assumptions and categorizations (high/low arts, real/virtual, art/industry). Moreover, animation increasingly permeates today’s digitized visual culture.
This session will invite scholars to discuss the diversity of animation practice and theory. Possible topics for papers could include but not restricted to:
- Popular, commercial and experimental animation
- Optical toys, mechanical contraptions,
- Animated adaptations,
- Documentary animation, non-fictional animation,
- Voice and sound in animation,
- Animation and therapy,
- Animated television series, online animation,
- Animation for education, animation and science,
- Animation in video games,
- Animation history,
- Animation and architecture,
- Animation theory,
- CGI and animated special effects,
- Anime, and/or
- Animation and globalization.
Breaking Bad / Better Call Saul
Nick Gerlich, PhD, West Texas A&M University, email@example.com
We are now accepting paper proposals for the conference’s panels on Breaking Bad and Better Call Saul.
Over the course of five seasons and 62 episodes, Breaking Bad was been a hugely successful show on AMC. It concluded its run on September 29th, 2013 with a finale episode viewed by over 10 million people. It spawned numerous social media fan groups, engaged viewers by using the popular StorySync platform as a second screen option for those watching it on live television. It also resulted in the critically acclaimed prequel Better Call Saul, which began airing in 2015.
Proposal topics may include, but are not limited to, the following aspects of BrBa and/or BCS:
- Legal issues, copyright, etc.
- Tax Incentives (state and local)
- Economic Development, job creation, etc.
- Social Media engagement
- Content Analysis
- Media Theory
- Literary Criticism
- BrBa/BCS and Gender: The Roles of Males and Females in the Show
- BrBa/BCS and Philosophy
- BrBa/BCS and Binge Viewing
- Character development in BCS as it pertains to BrBa
This is only a partial list of topics related to Breaking Bad and Better Call Saul. We will also gladly consider proposals that touch upon other topics and/or issues related to the show.
SWPACA Executive Team, firstname.lastname@example.org
Proposals for papers are now being accepted for the area of Computer Culture.
COMPUTER is broadly defined as any computational device, whether smartphone or abacus, and any form of information technology, including the origins of concepts of interactive text that may predate computational devices as traditionally conceived.
CULTURE is rooted in the concept of cultural meaning. We ask not just operational questions such as, “How do people communicate using computers?” but questions of meaning such as, “What does it mean when people communicate using computers instead of using pre-computer approaches to communication?” Along these lines, we are interested in communication as well as creative practices/applications and how computer technologies shape them.
“Computer Culture” can be understood in a variety of ways:
- the culture of the computer, that is, as computers interact with each other, what culture do they have of their own?
- the culture around the computer, that is, (sub)cultures associated with the production, maintenance, use, and destruction of computers
- the culture through the computer, that is, explicit treatment of how computer mediation influences cultural phenomena that exist or have existed in forms that did not involve computer mediation, and what these influences mean
- the culture by the computer, that is, the ways in which new (sub)cultures or (sub)cultural phenomena have arisen because of computers and understandings of these given awareness of the nature and/or workings of computers
Example questions associated with Computer Culture would include, but not be limited to:
- What implications are there because of the powerfulness of (computer/information) technology; and are these implications beneficial, detrimental, inevitable, or avoidable?
- What are the cultural origins of computers, computer/information technologies, and practices associated with them? What is the descriptive and prescriptive outlook for the conditions of those cultural forces associated with those cultural origins?
- How do cultural forces (such as changes from one generation to the next, trends in education or society, or other cultural phenomena) impact (and how are they impacted by) computer/information technologies/market-forces, and what do these impacts (in either direction or both) mean?
Paper topics might include (but are not limited to) those that address:
- issues of (re)presentation through computers (website analysis and design);
- methods of discourse involving computers (blogging, Twitter, social networks, YouTube, viral video, live feeds);
- theories focused on the relationship between computers and culture, uses of computers in particular contexts and the impacts thereof (such as computers and pedagogy, online dating, virtual currencies, commerce, marketing, entertainment, etc.);
- the relationship between computers and social forces (such as journalism, community engagement, social change, politics, social media alternatives, etc.);
- security/privacy/fraud/surveillance and computers (such as security breaches, spam, scams, hoaxes, terrorism, etc.);
- creative practice, web art, generative and digital art, virtual performance;
- the self, the “second self,” identity formation/negotiation, anonymity;
- “cyberkids,” internet youth cultures;
- data visualization and digital geographies;
- hashtag thinking, data organization and archives, search predictions/autocomplete functions;
- cultural markers (such as social media trends, memes, internet fame);
- digital divides (such as internet inclusion/exclusion, user diversity, interface/software architectures, etc.);
- the general mediascape (such as issues of governance, mediation, ownership, the ‘public sphere’, crowdsourcing, etc.)
While we will consider any relevant paper, we have a preference for those that involve transferable methodological approaches. This is an interdisciplinary conference, and other conference attendees would benefit from being able to adapt your research methods to their future research.
Scholars, teachers, professionals, artists, and others interested in computer culture are encouraged to participate. Graduate students are also particularly welcome.
- computer culture
- data visualization
- digital art
- digital cultures
- digital geographies
- internet cultures
- social networks
- virtual identities
Consumerism and Culture
Melissa Tackett-Gibson, PhD, University of Colorado Denver, email@example.com
Presentations from historical, cultural studies, mass communication and critical perspectives are welcome. Topics might include, but are not limited to:
- examinations of consumption patterns and meanings
- Studies of the consumption of political, racial and activist speech in print and electronic media
- examinations of consumer goods: product development, inventors, marketing, design
- studies in advertising: graphic design, word & image, use of logos/slogans/jingles, persuasive devices, product placement, cross-advertising
- the use of endorsements and various media in mass communication and advertising
- sites of consumption, consuming activities, consumption on display
- consumer behavior: motivations behind consumption; consumption and identity; consumer “taste”; and ethics of consumption
- studies of the effects of consumer culture: physical waste, ecological distress, economic issues, sustainability, etc.
- cross-cultural trends: consumerism, advertising, and consumer identity
- the socio-cultural impact of product and service consumption
- social structures, power and consumption
Film and History
Brad Duren, PhD, Tulsa Community College, firstname.lastname@example.org
Proposals for individual presentations and roundtable discussions are now being sought for review in the area of Film and History. Our area is concerned with the impact of motion pictures on our society and how films represent and interpret history. It is an exciting, vibrant area at the SWPACA conference, and we look forward to another outstanding round of presentations. Presentations can, for example, feature analyses of individual films and/or TV programs from historical perspectives, surveys of documents related to the production of films, or analyses of history and culture as explored through film. Genres could include historical films attempting to define history, propaganda films, documentaries, docudramas, newsreels and broadcast media, war films, music videos and concert films, reality shows, avant-garde, cinema vérité, actualités, and direct cinema. Proposals could consider some aspect of the intersections among film, history, society, and culture, exploring films as social and historical artifacts of the culture from which they arise as well as the role played by film in constructing, shaping, and re-imagining history. Papers may take a single film focus, make comparative considerations, or explore critical films focused on a given era, individual, or historical event.
Listed below are suggestions for possible presentations or panels, but topics not included here are also welcome.
- Historical representations of race, ethnicity, and gender in fiction or non-fiction film
- Biographies of key artistic, political, military, activist, or cinematic figures
- Representations of borders, national characters and ideologies
- Documentaries: How true is ‘The Truth?’
- Film and social commentary
- Politics and government in film
- Film and the political economy
- Histories of film production, the film industry, or the science and technology of film
- Cult, alternative, and independent films and icons through history
- The histories of particular film schools
- Pedagogies of teaching film & history
Eric Lackey, PhD, New Mexico Tech, email@example.com
The Film Studies area invites presentations on any topic germane to film studies including, but not limited to, film as art, film as culture, and film as industry, and film theory and aesthetics. The most desirable essays will utilize recognized research methodologies that support an arguable thesis or develop a compelling question. We are particularly interested in papers that generate conversation.
A wide range of topics are appropriate for the Film Studies area, including, but not limited to, the following:
- Film Genres
- Film Criticism
- Film History
- Global Cinemas
- Film Auteurs
- Film Industry
- Film & Digital Platforms
- Representations of gender, race, nationality, social class, etc.
- LGBTQ+ Subjects
- Intersections of film with other art forms
Game Studies, Culture, Play, and Practice
Judd Ruggill, PhD, University of Arizona, firstname.lastname@example.org
The Game Studies, Culture, Play, and Practice Area invites papers, panels, and other proposals on games (digital and otherwise) and their study and development. Proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Unusual formats, technologies, and the like are encouraged.
Possible topics include (but are in no way limited to):
- Advertising (both in-game and out)
- Archiving and artifactual preservation
- Design and development
- Economic and industrial histories and studies
- Educational games and their pedagogies
- E-Sports and competitive gaming
- Fan studies
- Foreign language games and culture
- Game art/game-based art (including game sound)
- Game development and education
- Game engines and entertainment
- Game streaming
- Games and health
- Gender and sexual identity
- Haptics and interface studies
- Histories of games
- International/non-US game studies
- MOGs, MMOGs, and other forms of online/networked gaming
- Pornographic games
- Religion and games
- Representations of race and ethnicity
- Representations of space and place
- The rhetoric of games and game systems
- Serious games
- Table-top games and gaming
- Technological, aesthetic, economic, and ideological convergence
- Theories of play
- Transmedia and games
Nicholas Meriwether, Center for Countercultural Studies, email@example.com
The Grateful Dead area welcomes papers and presentations on all aspects of the Grateful Dead phenomenon and its contexts, including music, lyrics, fan culture, the 1960s, the counterculture, art, and more. The Dead area is interdisciplinary and welcomes contributions from all fields and theoretical perspectives. To date, more than 26 disciplines and fields have participated in the Dead area, including musicology, literary criticism, history, anthropology, sociology, archival science, business theory, communications, museum studies, and more.
Horror (Literary and Cinematic)
Steffen Hantke, PhD, Sogang University, firstname.lastname@example.org
The area chair for Horror invites all interested scholars to submit paper proposals on any aspect of horror in literature, film, television, digital and online media, as well as in general culture. Given the strong showing of work on horror cinema in recent years, we hope to continue this tradition, but also to diversify into new and unconventional areas, especially with the addition in the last four years of roundtable sessions on a variety of popular topics.
If you are interested in participating in a roundtable event regarding horror, please contact the area chair with questions and suggestions for topics and presenters.
Music: Traditional, Political, Popular
Cody Smith, PhD, Dallas College, email@example.com
The Music: Traditional, Political, Popular Area invites submissions from individuals or organized panels (3 or 4 persons) focusing on any topic relating to all aspects of the historical and popular cultural study of music. Topics can include but are not limited to:
- individual artists or albums
- genres of music
- historical/geographic/cultural influences on music
- music performances
- publicity and promotion of music: critics, websites, magazines, street teams
- music and art
- technology and music
- music and memory (nostalgia/preservation/museums/collectibles)
- music on radio, on television, on stage, and in academia
Abstracts on any musical topic will be considered. (Please note: specific SWPACA areas exist for the Grateful Dead and Rap/Hip-Hop scholarship. Proposals on these topics should be directed accordingly.)
Scholars, teachers, professionals, and others interested in music-related topics are encouraged to participate. Graduate students are also particularly welcome.
Mystery Science Theater and the Culture of Riffing
Brad Duren, PhD, Tulsa Community College, firstname.lastname@example.org
The Area chair seeks papers/presentations on Mystery Science Theater and the culture of riffing and Mash-up. In the fall of 1988 on a small public access channel, KTMA, in the St. Paul/Minneapolis area of Minnesota, a bizarre show appeared. It featured two hand-made, robot-appearing puppets and a man watching a movie and making comments to the screen. Little did its creator, Joel Hodgson, know that he had created a worldwide popular culture phenomenon known as Mystery Science Theater 3000 (MST). The show lasted 10 seasons and spawned a theatrical feature film.
Now riffing movies, television, cartoons, and the rise of the mash-up have become very popular modes of expression. In 2015, Mystery Science Theater 3000 was given new life due to the largest Kickstarter drive for a film related project. 2017 saw Mystery Science Theater 3000: The Return as a hit series on Netflix.
- The use of “name” actors in the reboot like Felicia Day, Patton Oswalt, Jonah Ray
- Streaming services as a way to open up Mystery Science Theater and Rifftrax to newer audiences.
- The higher production values on the reboot. Does this hinder or help the show?
- The Live 2017 shows
- Audience Reception
- Does the higher production value hurt the feel of Mystery Science Theater 3000: The Return?
- Other kinds of riffing platforms such as Twitch (for videogames)
- How did riffing become such an integral part of our culture through MST3K?
- Pre-MST3K “riffing” like Mad Movies and the LA Connection.
- Zombies and riffing (a good topic in light of the popularity of zombie studies)
- iRiffs and the rise of personalized riffing by “amateurs”
- Other fan riffing groups and individuals like Master Pancake Theater, Incognito Cinema Warriors, Josh Way, Laughterpiece Theater, etc.
- Speaking of Animals
- Fractured Flickers
- Freaks and Geeks MST3K connection
- Fan Culture and MST: The Misties (who are they and why)?
- The original Sci Fi MST Game
- Gender roles, women and MST
- Frank Zappa and MST
- Superhero movies (why are they so ripe for riffing)
- Monty Python and MST
- Comics and MST3K
- Shakespeare and riffing
- The remix of the movie trailer
- The rise of “forgotten movies” that were used on MST
- The rise of B-movie popularity as a result of being on MST
- Christmas movies and MST
- The pre-MST comedy careers of the cast members
- The KTMA years compared to the Comedy Central Years compared to the Sci Fi Channel years compared to the Netflix version.
- Movies that deserve the MST treatment but never received it
- Mental Hygiene films and MST
- The legal battle between Best Brains and Mr. Sinus Theatre (the roots and causes of this)
- What were/are the cultural implications of the original invention exchanges in those early episodes of show?
- What are the differences in the styles of Mike Nelson and Joel Hodgson as hosts for the show?
- The theatrical feature film attempt, MST 3000 The Movie (trials and tribulations of getting director Jim Mallon’s big budget version of MST to the screen)
- Jim Mallon’s genius as producer/director/character
- Modern companies such as Laugh Tracks and MST’s influence on them
- The differences of Tom Servo and Crow (difference in style and tone)
- Actor Joe Don Baker and MST — a perfect marriage
- Spy movies and MST
- Monsters and MST
- Attempts at creating continuity within the “host segments” — what worked and what didn’t (the difference in continuity between Comedy Central episodes and Sc Fi channel shows)
- Cast characters (e.g., Mad Scientists, Evil Mothers, and weird aliens)
- The hardcore statistical analysis found on websites by dedicated fans (e.g., riffs per show and other weird statistical data — reasons for these weird statistical things)
- MST and the Web — how did the Internet help create such a rabid following?
- Popular music and MST
- Mary Jo Pehl, Bridgett Nelson, and the influence of women writers on MST
- MST fan culture and university culture
- TV’s Frank and MST and Frank Coniff’s role in America’s Funniest Home Videos
- A look at the influence of music on MST (one could hear a reference to an obscure British band like Hawkwind on the same show as one that might mention a household artist like Brittney Spears or Johnny Cash, for example)
- Bill Corbett as a playwright and performer
- MST and Tape Trading Culture (Keep circulating the tapes some of the MST episodes admonished the fans)
- Crow, Tom Servo and the bots in Popular Culture: Non-MST appearances (which continue to this day)
- MST and the First Amendment to the Constitution: Why did the show always thank the authors of the First Amendment? How did the show use it? Did it push boundaries constitutionally?
- KTMA and MST: Just how could a show like this get on cable access television in the first place? How did it become a movement? Were there glimpses of the greater things to come in those earlier episodes or not?
- Torgo and Ortega: Cult Figures and MST — why so popular with fans?
- The worse a movie is, the funnier and better an episode of MST: Why is that?
- Paul Chaplin, unsung writer on MST
- The MST writers were, and continue to be, masters of Popular Culture in all its forms (film, music, politics, etc.)
- Movie references and MST — cultural and historical implications
- MST terms and the vernacular (e.g., “Movie Sign”, “Poopie”, “Huzzah”) and their adaptation into everyday language)
- What was Josh Weinstein’s role in those early MST episodes and his post MST career as producer?
Proposals on these and other relevant presentation topics will be considered.
Rap and Hip-Hop Culture
Robert Tinajero, PhD, University of North Texas-Dallas, email@example.com
Proposals are now being accepted for the Rap and Hip Hop Culture area. We are particularly interested in proposals that address the following but will consider any proposal that deals with rap music and hip hop culture:
- Intersections of Hip Hop and Pedagogy
- Rap Music, Hip Hop Culture, and Space/Place
- Theoretical approaches to Hip Hop (i.e., Language Theory/Postmodernism/Social Theory)
- Rap, Hip Hop, and Academic Disciplinarity
- Rhetorical Approaches to Rap Music and Hip Hop Culture
- Rap, Hip Hop, and Film/Documentary
- Hip Hop Subjectivities/Agency
- Anthropological/Sociological approaches to Hip Hop Culture
- Economics and Hip Hop Culture
- Hip Hop and LGBTQUI Issues
- Hip Hop Aesthetics
- Hip Hop History
- International Hip Hop
- Intersections of Hip Hop and Religion/Theology
- Hip Hop and Technology
- Indigenous Cultures and Hip Hop
- Colorism in Hip Hop Expressions
- Hip Hop and Issues in the Music Industry
- LatinX Hip Hop
- Women and Hip Hop
- Hip Hop and politics
As always, papers and panels that consider the myriad ways that rap music and hip hop culture impact and feed upon popular and American culture are encouraged. This area should be construed broadly, and we seek papers that aren’t afraid to take risks. Proposals from graduate students are particularly welcome.
Melanie Cattrell, PhD, Blinn College, firstname.lastname@example.org
The Television Area Chair invites interested scholars to submit papers on any aspect of television, past or present. Topics include, but are not limited to:
- television as a media format;
- the possible future of television (including shows created for Netflix, Hulu, Amazon, YouTube, etc.);
- television and society;
- television and identity (gender, sexuality, race, ethnicity, age, etc.);
- television artifacts and rituals;
- theory and criticism of television and/or the television business.
Theater and Performance Studies
Kathleen Potts, PhD, The City College of New York, email@example.com
The Theater and Performance Area Chair invites interested scholars to submit papers on any aspect of theater and/or performance, past or present. Topics include, but are not limited to:
- show content, implications, formats
- theater effects or cultural impact
- theater and society, politics
- theater, gender, and race
- theatrical artifacts and rituals
- dramatic theory and criticism
- local or global impact of theater and/or performance
- new technologies and social media as performance
- theater and/or performance for social change
- current or developing trends in theater
- theater education
- the theater business, commodification of culture
Sandra Williams, PhD, University of Nebraska-Lincoln, firstname.lastname@example.org
The Area Chair seeks submissions related to Visual Arts. Topics can be drawn from, but are not limited to:
- Art and culture/society
- graphic design
- graffiti and street art
- interdisciplinary art
- transdisciplinary art
- emerging media art
- traditional media
- art history
- public art/community art
- socially engaged art
- web and social media based projects
- curatorial projects and exhibition design
- protest art
We are aiming for variety and cross-disciplinary dialogue rather than discussions that are too narrowly focused.
Historic and Contemporary Cultures
American Studies and American History
Deborah Marinski, PhD, Ohio University – Southern Campus, email@example.com
The American Studies and American History subject area allows for a broad range of topics that address historical influences on American culture and/or cultural identity. Papers from a historical, interdisciplinary, and/or transnational perspective are encouraged. Subjects may include, but are not limited to:
- Class studies
- Regional and local history
- Public history and collective memory
- Leisure activities
- Economics and American culture
- Nationalism, citizenship, community
- Specific eras/periods
- American Studies as a field
- Cultural history as a field
Beats, Counterculture, and Hipsters
Robert Johnson, PhD, University of Texas Rio Grande Valley, firstname.lastname@example.org
The Area Chair seeks paper and panel submissions to the Beats, Counterculture, and Hipsters area. Topics of interest might include Literature of the Beat Generation, Beat Culture and the Cold War, The Beats in Popular Culture, Women in the Beat Generation, African American Beats, Beat Appropriation of African American Culture, Moral Crisis of the Cold War and the Beat Generation, 1960s Counterculture (Hippies), Countercultural conflicts over race and gender, the Beat Movement and its influence on Popular Culture, Conservative Counterculture(s) of the postwar period, Literary Narratives of Counterculture and Utopianism, studies on Hipsters in the past and in their current incarnations, Beats in film and television, Beat influence on public performance spaces, the Beat Movement freedom of expression, and the influence of the Beats on stand-up comedy.
Classical Representations in Popular Culture
Benjamin Haller, PhD, Virginia Wesleyan University, email@example.com, https://www.facebook.com/classical.representations
Papers on any aspect of Greek, Roman, or Mediterranean antiquity in contemporary or popular culture are now being considered for the 43rd annual SWPACA Conference.
Classical Representations welcomes submissions on any aspect of Greek, Roman, or Mediterranean antiquity or popular culture including:
- Cinema & Television directly or indirectly reflecting aspects of the ancient world in cinema: recent films and television involving Classical themes which you might consider include Game of Thrones, Stranger Things, The Legend of Hercules, Pompeii, Inside Llewyn Davis, the new Ben Hur, as well as television series which engage with classical themes like Doctor Who, Spartacus, and Battlestar Galactica.
- Classical Motifs/Allusions/Parallels in Popular Music
- Dance, Ballet, Theater, the Visual Arts
- Children’s Literature
- Graphic Novels and Cartoons
- Literary Theory/Postcolonial Theory/Reception Studies:
- Literary or theoretical analysis of literature employing classical references or motifs, like Anne Carson’s Autobiography of Red, or Margaret Atwood’s Penelopiad.
- Science Fiction/Fantasy: Analysis of representations of classical history, literature, or philosophy in science fiction movies or books, as Edward Gibbons to Asimov’s Foundation Trilogy or the impact of Thucydides in Cold War cinema. Or, conversely, the influence of Science Fiction on representations of the ancient world in later cinema (e.g., how did George Lucas’ empire of the Star Wars franchise influence later representations of the Roman Empire?)
- Pedagogy: applications of classics in popular culture: how can we use contemporary films or literature in the classroom?
Crime and Culture
Melissa Tackett-Gibson, PhD, University of Colorado Denver, firstname.lastname@example.org
Popular conceptions of law, justice, policing, criminal enterprise, the corrections system, and forensic investigations are broad topic areas that could be explored in the context of a variety of cultural landscapes. Traditional popular media, such as film, television, print or on-line text, graphic novels, comics and gaming platforms will fit well into this area, through both fiction and non-fiction genres. Interpretations related to cultural history, sociology, anthropology, art, and design are also appropriate and welcome in this area.
Esotericism, Occultism, and Magic
George Sieg, PhD, Southwestern Indian Polytechnic Institute, GeorgeJSieg@gmail.com
Esotericism, Occultism, and Magic invites proposals relating to magical worldviews, practices, and representations, as well as consciousness transformation, hidden meanings, the power of transmutation, and related phenomena. Characteristic beliefs and practices include: arcane symbolism, imagery, and aesthetics; unseen forces and spiritual intermediaries; synchronous patterns, non-ordinary causation, and anomalous processes. Examples of ideas and systems include Hermeticism, Gnosticism, Sufism, Tantra, Rosicrucianism, Freemasonry, Satanism, witchcraft, sorcery, demonology, astrology, alchemy, yoga, shamanism, parapsychology, and psychic and paranormal phenomena, along with beliefs and practices relating to altered states of consciousness, overlapping with the study of mysticism as well as New Age spirituality, channeling, positive thinking, manifest intention, guardian angels, and Ascended Masters. Esoteric, occult, and magical concepts, beliefs, and practices appear in every culture and civilization; contemporary media and popular culture have embraced them enthusiastically, yet at times have reacted against them. The impact of esotericism, occultism, and magic on genre formation/content and popular cultural perceptions has been profound.
Special themes for 2024 may include the following, as well as their various possible intersections and combinations, but all proposals suitable to the Area will be considered: esotericism, occultism, magic, liminality, fluidity, and normative boundaries (cultural, social, intellectual, ethical, moral, spiritual, racial, ethnic, legal etc.) as well as their challenge and transgression — but also the mainstreaming of EOM; artificial life, artificial sentience, and artificial sapience; identity, personality, and personification; metamorphosis and shapeshifting; illusion, deepfake, simulation, and forgery; magical charlatanry and occult fraud; EOM and concepts of “reality”, virtual and otherwise; “technomagic”, “magical machines”, technology, innovation, and inspiration; EOM and memes; EOM, nationalism, (geo)politics, espionage, disinformation, and cyberspace; conceptions of the miraculous and the impossible; thaumaturgy and wonder-working; the sacred and the numinous; EOM and ecology; cultural conceptions/constructions of (in)sanity, madness, mania, compulsion, and addiction; pathology, and pathologization; the monstrous; the supernatural; (un)death and unlife; antinomianism, immoralism, and conceptions of evil; EOM and crime (as motive, as projection, but also the criminalization/vilification of EOM); creativity, interactive fiction, and metafiction; invented worlds, secondary worlds, myth, magical realism, the fantastic, the weird, and the sublime; theurgy and theosis; mystery cults and theophany; entheogens and nootropics; indigenous worldviews and magical folklore; Tradition and Traditionalism; EOM, nostalgia, retrofuturism, alternate history, and counterfactual scenarios; concepts/models of parallel/alternate dimension, timelines, multiverses/metaverses; the alien and the unknown
Sample Ideas for topics categorized by media:
Literature: Fiction by practitioners, such as Philip K. Dick, William S. Burroughs, C. S. Friedman. Books by practitioners (for example, Evola, Gurdjieff, Crowley, Anton LaVey, Gerald Gardner, Peter Carroll, Edgar Cayce). Influences and themes in magical realism, speculative fiction, gothic fiction, weird fiction, historical fiction, urban fantasy, paranormal romance and adventure. Fiction influential on practitioners, such as Zanoni, Goethe’s Faust, The Illuminatus! Trilogy. Historical representations of magicians, witches, and wizards, including stylized and mythic figures (Merlin, Morgan La Fey, Circe, Medea, Kostchie the Deathless, etc.), in genre fiction (contemporary Arthurian adaptations) or modernizations (Neil Gaiman, Tim Powers, Jim Butcher, Susanna Clarke), indigenous futurism and fantasy (Octavia Butler, Rebecca Roanhorse, N. K. Jemisin). New Age and/or popular manifestation guides, such as The Secret. Conspiracist and/or extra-terrestrial cosmologies related to esoteric concepts (David Icke, the Seth transmissions to Jane Roberts, the Michael channelings, etc.).
Visual Art: Examples: Hilma af Klint, Wassily Kandinsky, Austin Spare, Rosaleen Norton, Michael Bertiaux.
Film: Content as in The Conjuring series, Spell, The Pope’s Exorcist, Babylon 5: The Road Home, Malum, The Last Voyage of the Demeter, The Wonderful Story of Henry Sugar, Batman: The Doom That Came to Gotham, It Lives Inside, Nefarious, Hellraiser, The Color Out of Space, The Witch, Hereditary, Midsommar, Apostle, The Endless, A Dark Song, Kill List, Drag Me To Hell, The Skeleton Key, The Serpent and the Rainbow, The Ninth Gate, , The Wicker Man; Gnostic allegories such as The Matrix, Dark City, The Truman Show; explorations of consciousness such as eXistenZ, Altered States, 2001 Space Odyssey, Dune; representations of occult aesthetic, such as Eyes Wide Shut, occult conspiracy, such as Starry Eyes, or traumatic initiation, such as the Saw series; stylized depictions of magicians, wizards, and witches (Dr. Strange, Shazam, Maleficent, Oz, Warlock, Thulsa Doom of Conan, Jafar of Aladdin) ; esoteric/occult films such those by Kenneth Anger and Alejandro Jodorowsky; pseudo- and crypto-history in fiction (Tomb Raider, National Treasure); New Age documentaries, such as The Secret; conspiracist receptions of esoteric and occult history, such as Zeitgeist.
Television: Theme and/or content examples Mayfair Witches, The Changeling, Stranger Things, Brand New Cherry Flavor, Yellowjackets, Sandman, Wandavision, Game of Thrones/House of the Dragon, The Witcher, The Magicians, A Discovery of Witches, Midnight Mass, The Devil In Ohio, The Order, Dark, Shadowhunters, Westworld, The Man in the High Castle, The Golden Compass, The Chilling Adventures of Sabrina, Twin Peaks, Penny Dreadful, DaVinci’s Demons, American Horror Story, American Gods, Lucifer, Babylon 5, True Detective (season one), Strange Angel (fictionalized biography of occultist/magician Jack Parsons.) Significant protagonists and anti-heroes; fourth-wall-breaking or uncanny figures, presented with esoteric, occult, or quasi-ritualistic aesthetics (Dr. Hannibal Lecter, Frank Underwood of House of Cards).
Comics / Graphic Novels: Contain esoteric, occult, and magical motifs and tropes. Some are actively esoteric; Grant Morrison claims The Invisibles and Promethea as personal magical workings; the graphic novels of Neil Gaiman embrace esoteric, occult, magical themes and characters.
Music: Specific artists (e.g. Genesis P-Orridge, David Bowie, Coil, Marilyn Manson, Ghost, Watain, Dissection, Behemoth, Wardruna, Tori Amos, Loreena McKennitt, Gustav Holst), genres (dark ambient, dungeon synth, black metal, viking/Nordic ambient, apocalyptic folk, military industrial, witch house).
Video Games: Theme and content, e.g., Astrologaster, Apollyon: River of Life, The Council, Goetia, Solium Infernum, Hell Is Others, Cyberpunk 2077, Saturnalia, A Plague Tale, Cult of the Lamb, Medium, Potion Craft: Alchemist Simulator, Dead Synchronicity, The Witcher, Silent Hill, Cultist Simulator, The Shadow Government Simulator, This Book Is A Dungeon, Secret Government, Secret World, Xenogears, Devil May Cry, Murdered: Soul Suspect, Arcanum: Of Steamworks and Magick Obscura, Arcana, Shadow Hearts, Arx Fatalis, Eternal Darkness; pseudo-history Assassin’s Creed, Tomb Raider, Broken Sword; historical worldviews, Civilization VI (secret societies), Crusader Kings (cults, witchcraft, demonolatry), The Elder Scrolls, Destiny 2, Genshin Impact (Gnosticism & Hermeticism), Curious Expedition (historical occultists as playable characters, occult revival + pulp aesthetic); Deus Ex, SOMA, State of Mind (transhumanism); methodology (Nevermind, when utilizing biofeedback)
Tabletop Roleplaying Games: The Esoterrorists and Yellow King (Pelgrane Press), Esoterica (Fire Ruby Designs), Kult: Divinity Lost (rebooted by Modiphius Games), Liminal (Modiphius), Sigil & Shadow (Osprey Games), Esoteric Enterprises (Dying Stylishly Games), White Wolf’s Mage (classic World of Darkness) and Demon: The Descent (Chronicles of Darkness), World of Darkness generally, Atlas Games Unknown Armies, Monte Cook’s Invisible Sun, Kevin Crawford’s Silent Legions. RPGs have influenced the conception of magic in popular culture across media, and present extensive representation of magical figures. Esoteric and gnostic themes intersect with transhumanism in examples such as Eclipse Phase.
Other possible topics:
Influence of esoteric/occult/magical/New Age beliefs, practices, symbols on popular culture and aesthetics (e.g., memes, clothing, tattoos, jewelry).
Influence of popular culture on esoteric/occult/magical beliefs, practices, and practitioners (e.g., Lovecraft mythos as actual magical practice, fictional gods of chaos in Chaos Magic, and real vampire communities using concepts from Vampire:The Masquerade).
Popular beliefs about esotericism/occultism/magic: fads, trends, moral panics, witch-hunts, witch-crazes, conspiracy theories (e.g., anti-occult-conspiracism in QAnon; Illuminati paranoia, bloodline of the Holy Grail beliefs, Satanic Ritual Abuse scandals).
Reactions and polemics against esoteric/occult/magical beliefs and practices
Food and Culture
Ami Comeford, PhD, Utah Tech University, email@example.com
Individual paper and panel proposals that explore topics connected to food, eating, and cooking in literature, film, and other popular and American culture are now being considered. Scholars, graduate students, teachers, foodies, and others interested in the intersection of culinary production/consumption and culture are encouraged to submit proposals.
Topics may address, but are not limited to:
- Class/economics and food
- Gender/sexuality and food
- Race/ethnicity and food
- Food in literature
- Food in film
- Food and globalization/colonization/assimilation/resistance
- Food practices and ecology
Fashion, Style, Appearance, and Identity
Lauren Phelps, PhD, University of Texas at Arlington, firstname.lastname@example.org
Fashion, Style, Identity & Popular Culture as a content area is specifically dedicated to the area of fashion scholarship as it interfaces with popular culture. This area of the conference offers an interdisciplinary environment for scholars from a range of disciplines including communication studies, fashion, textiles, photography, performance art, art history, sociology, human geography, anthropology, political science, environment studies, and business to present innovative scholarship in all aspects of fashion and popular culture relating to design, textiles, production, promotion, consumption and appearance-related products and services. Research and creative scholarship related to history, manufacturing, aesthetics, sustainability, sourcing, marketing, branding, merchandising, retailing, technology, psychological/sociological aspects of dress, style, body image, and cultural identities, as well as purchasing, shopping, and the ways and means consumers construct identity are encouraged. In particular scholars are encouraged to consider the role of fashion in both challenging as well as reinforcing cultural norms and in so doing its role in identity transformation and cultural change.
We also welcome proposals responding to current events and trends in popular culture, such as recent drag bans and resistance, fast-fashion commentaries, brand controversies, microtrends, social media -core “aesthetics”, and, of course, Barbie. We invite scholars from across the disciplines to join us in taking a broad and creative approach to fashion and popular culture in 2024!
Cultural Heritage Institutions
Suzanne M. Stauffer, PhD, Louisiana State University, email@example.com
The Cultural Heritage Institutions area solicits proposals from librarians, archivists, curators, graduate students, faculty, collectors, writers, independent scholars, and other aficionados (yes! including people who use libraries, archives, and museums!) of popular culture and cultural heritage settings of all types. We also encourage proposals for slide shows, video presentations, panels, and roundtables organized around common themes.
Some suggested topics include:
- Histories and profiles of popular culture resources and collections in cultural heritage institutions; a chance to show off what you’ve got to scholars who might want to use it
- Intellectual freedom or cultural sensitivity issues related to popular culture resources
- Book clubs and reading groups, city- or campus-wide reading programs
- Special exhibits of popular culture resources, outreach programs, etc. of cultural heritage institutions
- Collection and organization of popular culture resources; marketing and ethical issues
- Web 2.0, gaming, semantic web, etc. and their impact on libraries, archives, museums, and digital humanities collections
- The role of public libraries, archives, museums, and other cultural heritage institutions in economic hard times and natural disasters
- Oral history projects
- Digital humanities and other digital/data-based projects on popular culture, the Southwest, and other relevant subjects, both those based in cultural heritage institutions and those in academia or other organizations.
We encourage proposals for panels and roundtables organized around common themes.
Lawyers and the Legal Profession in Popular Culture, LLC
K. Dale Guffey, JD, Limestone University, firstname.lastname@example.org
The area of Lawyers and the Legal System in Popular Culture is now accepting proposals for presentations for the upcoming Southwest Popular/American Culture Association conference.
The United States prides itself on being a country based on the rule of law, and often the courtroom is seen as the “great leveler” of socio-economic classes in America. Thus, Lady Justice is often depicted as being blindfolded while carrying both scales and a sword. In popular culture, lawyers run the spectrum, shown sometimes as high priests who adhere to the most rigid standards of truth seeking and ethical behavior (Atticus Finch, Jack McCoy) and sometimes shown as all-too-willing to be on the wrong side of the law (Tom Hagen, Saul Goodman).
Suggested topics may include, but are certainly not limited to:
- Actual people in the legal profession who have been fictionalized, such as Daniel Webster, Clarence Darrow (as Henry Drummond in Inherit the Wind), or Erin Brockovich
- Defending unpopular clients, such as the war criminals in Judgment at Nuremberg
- Fictional women in the legal profession, such as Amanda Bonner in Adam’s Rib, the title character in Ally McBeal, Patty Hewes in Damages, or Annalise Keating in How to Get Away with Murder
- Films centering on the law, such as 12 Angry Men, Devil’s Advocate, or Philadelphia
- Legal ethics as depicted – rightly or wrongly – in popular culture
- Particular fictional lawyers, such as Shakespeare’s Portia or Perry Mason
- The law as depicted in animated shows through characters such as Lionel Hutz (The SImpsons) or Harvey Birdman
- The legal profession as a force of evil, such as Wolfram & Hart on Angel
- The stereotype of the “simple country lawyer” such as Ben Matlock or Hyper-Chicken (Futurama). This topic could also easily include real-life figures such as Cicero, Abraham Lincoln, Sam Ervin, or Gerry Spence
- The tension between reality television with paid participants and wildly popular courtroom shows involving small claims litigants
- Using popular culture examples of the law and lawyers in the classroom to teach particular concepts
Amber Dunai, PhD, Texas A&M University – Central Texas, email@example.com
The Medievalisms area invites paper and session proposals on any and all topics relevant to medievalism, which is described by Tison Pugh and Angela Jane Weisl in Medievalisms: Making the Past in the Present (2013) as “the art, literature, scholarship, avocational pastimes, and sundry forms of entertainment and culture that turn to the Middle Ages for their subject matter or inspiration, and in doing so…comment on the artist’s contemporary sociocultural milieu” (1). Medievalism can be approached in many ways, including in terms of media (e.g., literature, architecture, cinema, music, games), chronology (e.g., Early Modern, Romantic, Victorian), geography, and from any number of disciplinary and interdisciplinary perspectives (e.g., cultural studies, media studies, race and ethnic studies, gender and queer studies). Presentations that engage with current conversations in the field are particularly welcome.
Examples of topics relevant to the Medievalisms area include (but are not limited to):
- Literary Medievalisms
- Cinematic Medievalisms
- Medievalisms in Art, Architecture, Music, and Performance
- Medievalisms in Gaming, LARPing, and Role-Playing
- Medievalisms of Place and Space
- Gender, Sexuality, Race, Ethnicity, Class, etc. in Medievalisms
- Global Medievalisms
- Queer Medievalisms
- Political Medievalisms
- Medievalisms in the Classroom
Mothers, Motherhood, and Mothering in Popular Culture
Renae Mitchell, PhD, University of New Mexico Los Alamos, firstname.lastname@example.org
In her introduction to 21st Century Motherhood: Experience, Identity, Policy, Agency, Andrea O’Reilly identifies three categories of inquiry for scholars engaged in motherhood studies: “motherhood as institution, motherhood as experience, and motherhood as identity or subjectivity” (2). The panel area chairpersons seek papers that study one or more of O’Reilly’s motherhood categories by exploring how popular culture representations of mothers complicate notions of societal ideals of motherhood, mothering performance, or mothering identity. We invite papers that consider motherhood depictions in popular media such as television, movies, magazines, advertising, art, government policy, child-rearing manuals, photography, online media, and literature. We particularly encourage papers that also take up issues of intersectionality and mothering including gender, sexuality, race, ethnicity, age, ability, citizenship, nationality, and social class.
Philosophy and Popular Culture
In the last decade, there has been a dedicated exploration of popular culture as it relates to aspects of philosophy, and a dedicated exploration of how philosophy relates to popular culture. As such, we welcome proposals that investigate and examine the intersections between philosophy and popular culture. Any and all aspects of philosophy and popular culture will be considered. This includes traditional Western conceptions of philosophy, as well as non-Western philosophy (e.g. Indian Philosophy, Chinese Philosophy, et cetera).
Possible topics include, but are not limited to:
- General areas of philosophy explored or engaged in popular culture (Metaphysics, Ethics, Epistemology, Logic)
- Specific philosophical issues explored or engaged in popular culture, including but not limited to
- Personal Identity
- The Afterlife
- Family Bonds and Filial Obligations
- Free Will and Moral Responsibility
- Applying Ethical Theory
- Consciousness and the Philosophy of Mind
- General Metaphysical Schemas
- Knowledge and Skepticism
- The Existence of God
- Natural Kinds and Social Construction
- Love, Sex, and Friendship
- The Meaning of Life
- Views of philosophy in popular culture
- Philosophical frameworks or outlooks engaged in popular culture
- Representations of philosophy and/in popular culture
- Philosophy and film
- Philosophy and television
- Philosophy and the fine arts
- Philosophy and Literature
- Philosophy and graphic novels/comic books
- Issues of race, ethnicity, class, gender, sexuality and popular culture
Darrell Hamlin, PhD, Fort Hays State University, email@example.com
The Politics area is particularly concerned with portrayals of politics, politicians, and the political process in American and international popular culture. Other possible areas of discussion can include rhetoric of politicians, politics in the news media, political satire, politics and culture, and popular trends in politics. There is no need for the political topic addressed in your proposal to be current; indeed, proposals about political history, or representations of historical political events in popular culture, are encouraged. Works based on documentaries and non-fiction works, as well as fictional works, may be included. Scholars interested in proposing to this area are encouraged to submit abstracts for papers which broadly address these themes.
NEW FOR 2024! Psychology and Popular Culture
Matthew Kelley, PhD, Shelton State Community College, firstname.lastname@example.org
The use of psychology in popular culture reflects a complex set of changes in contemporary society. At the same time, it links the theories and practices of the science together with art forms. This linkage better helps us understand the conditions that make us human. Submissions are welcome that address Psychology and Popular Culture from a variety of potential perspectives.
- Research addressing or applying psychological theory directly to popular media.
- Work focusing on any aspects of psychology such as social, cognitive, history, or research methodology in popular culture.
- Work applying psychological theoretical perspectives to representations of characters in any particular popular book, movie, film, or videogame. This might include a wide range of racial, ethnic, gender, and sexual identities.
- Analysis of depictions of psychologists within any aspect of popular culture. Examples might include literature, TV, or film.
- The use of popular culture to inform pedagogical practices of Psychology courses.
Cori Knight, PhD, University of California, Riverside, email@example.com
Proposals are invited on any of a broad range of topics and perspectives on religion, including (but not limited to) the following:
Art, Literature, Media, Visual Culture, Consumerism, Politics, Religion & Sports, Science & Religion
All forms of religion are open for discussion.
Science, Technology, and Culture
Aaron Adair, PhD, MIT, firstname.lastname@example.org
The Area Chair seeks submissions to the Science, Technology, and Culture area. Proposals are invited on any of a broad range of topics and perspectives on science and technology, including (but not limited to) the following:
Politics, Education, Media, Literature, Marketing, Art, Visual Culture, Consumerism
All forms of science and technology are open for discussion.
Sociology of Popular Culture
Bruce Day, PhD, Central Connecticut State University, email@example.com
The Sociology of Popular Culture area seeks a broad range of topics that use Social Theory and research methodology to discuss the influence of popular culture on; 1) Identities, 2) groups, 3) social structures, and 4) social institutions. Papers that explore the contributions of sociology to the study of popular culture are also encouraged. Subjects may include, but are not restricted to:
- Social theory and the fine arts
- Media representation and inequality
- Sociology of the Media (film, TV, music, print, internet)
- Social media
- Issues of race, gender and social class in popular culture
- Popular culture as a pedagogical tool to teach sociological concepts
- Consumption and production
- Cultural rituals
- Audiences studies
- The Culture Industry
- Meaning and content/Symbolic Interactionism
- Globalization of popular culture
Shakespeare in Popular Culture
SWPACA Executive Team, firstname.lastname@example.org
The Shakespeare in Popular Culture area welcomes proposals that treat the convergence of Shakespeare, pop culture, and mediatization more broadly.
Potential topics might include: global Shakespeares; inter- and cross-cultural Shakespeares (& his contemporaries); Shakespearean auteurs; digital Shakespeares; screen Shakespeares; Shakespeare and the digital humanities; and postmodern Shakespeares.
Darrell Hamlin, PhD, Fort Hays State University, email@example.com
Spy Culture is unique to SWPACA! Broadly concerned with portrayals of espionage activities and operations, covert services and bureaucratized intelligence communities, spies, and spy craft, possible approaches include fiction and non-fiction representations, media portrayals and relationships, with any current or historical perspectives encouraged. Works based on television, film, and documentary are welcome. Scholars interested in proposing to this area are encouraged to submit abstracts for paper and panels addressing these or other themes related to the spy in cultural context.
Stardom and Fandom
Lynn Zubernis, PhD, West Chester University of Pennsylvania, firstname.lastname@example.org
The Area Chair for Stardom and Fandom invites paper or panel proposals on any aspect of stardom or fandom. The list of ideas below is limited, so if you have an idea that is not listed, please suggest the new topic. We are an interdisciplinary area and encourage submissions from multiple perspectives and disciplines.
Topics might include:
- Studies of individual celebrities and their fans
- Studies focused on specific fandoms
- The reciprocal relationship between stars and fans
- Impact of celebrity and fame on identity construction, reconstruction and sense of self
- Reality television and the changing definition of ‘stardom’
- The impact of social media on celebrity/fan interaction
- Celebrity/fame addiction as cultural change
- The intersection of stars and fans in virtual and physical spaces (Twitter, Tumblr, conventions)
- Celebrity and the construction of persona
- Pedagogical approaches to teaching stardom and fandom
- Anti-fans and ‘haters’
- Fan shame, wank, and fandom policing
- Gendered constructions of stars and fans
- Historical studies of fandom and fan/celebrity interaction
War and Culture
Steffen Hantke, PhD, Sogang University, email@example.com
The chair for the War and Culture area invites all interested scholars to submit papers on any aspect of the intersection of war and culture in literature, film, television, comics, and digital media; on cultural aspects of representation, mobilization, and memory in journalism, architecture, music, and painting; on American life and culture during wartime, etc. Especially encouraged are submissions on the culture of war protest, conscientious objectors, deserters, and anti-war activism.
If you are interested in organizing and/or in participating in a roundtable event regarding War and Culture, please contact the area chair with questions and suggestions for topics and presenters.
Identities and Cultures
African American / Black Studies
Travis Boyce, PhD, San Jose State University, firstname.lastname@example.org
Suggested topics include but are not limited to …
Debates surrounding the 1619 Project and Critical Race Theory
Fashion and Style
Sneakers / Sneaker culture
Social Media (Tik Tok, Twitter, Facebook, etc)
Video games / Gamer culture
Black Lives Matter and Social Movements
Pivotal moments (key political elections, CVOID-19, January 6 attacks on the U.S. Capitol, the Murders of George Floyd and Breonna Taylor, etc.).
We particularly encourage proposals that are timely, relevant, and speak to the current social discourse in our contemporary society.
Asian Popular Culture / Asian American Experiences
Elaine Cho, PhD, American University, email@example.com
Asian Popular Culture / Asian American Experiences is a subject area that covers a wide variety of topics. Proposals for individual papers and panels on Asian popular culture or Asian American life and culture are welcome. The list of topics is suggested, but not limited to:
- Asian American Experience/Identity
- Transcultural Representations in Asian Pop Culture
- Gender and Sexuality
Chicano/a Literature, Film, and Culture
Lupe Linares, PhD, College of St. Scholastica, firstname.lastname@example.org
Panels and individual papers on all aspects of Chicana, Chicano, and Chicanx culture are encouraged for our upcoming conference. The Chicana/o/x Literature, Film, and Culture area tends to be both multicultural and interdisciplinary, and panels and individual papers may explore any issues relevant to Chicana/o/x cultural studies.
Presentations might examine themes relevant to Chicana/o/x culture and politics, including but not limited to:
Proposals that address any aspect of Chicana/o/x culture are welcome.
Lexey Bartlett, PhD, Fort Hays State University, email@example.com
Assistant Area Chair: David Powers Corwin, PhD, George Mason University
Submissions are welcomed that apply disability studies, including specific areas such as Deaf Studies, in any area of cultural, historical, literary, or pedagogical research, or that apply disability studies in conjunction with another theoretical approach, such as queer studies, feminist or gender studies, issues of diversity, and so on. Work addressing all media and cultural contexts (literature, TV, film, games, social media/web media, laws, social and cultural practices, politics, and so on) from a disability studies or combined approach is welcome.
Some possibilities include:
- Historical or cultural studies research into attitudes toward disability
- Legal, social, or cultural research into treatments of disability
- Research on the representation of disability in textual or graphic literature, drama, television, film, ephemera, games, or other cultural objects
- Work on technology and disability
- Pedagogical approaches drawing on disability studies concepts or studies of disability in relation to pedagogy
Middle Eastern and North African Studies in the United States
Rima Abunasser, PhD, Texas Christian University, firstname.lastname@example.org
The area chair for Middle Eastern and North African Studies in the United States is now accepting submissions for the 2023 conference. We welcome and encourage proposals regarding any aspect of Middle Eastern and North African life in the U.S. Possible topics may include, but are not limited to the following:
- MENA representations in popular culture (television, film, comic books, video games, etc.)
- Language and translation studies
- Queer theory and the MENA community
- Women and gender studies
- MENA art and artists
- MENA literary studies
- Transnationalism, diaspora, and the MENA community
- MENA coalition building and relationships with various Communities of Color
- Racial formation and the MENA community
- MENA immigration studies
- Religion and religious representations
Native American/Indigenous Studies
Margaret Vaughan, PhD, Metropolitan State University, email@example.com
Come present with us! Proposals are now being accepted for the Native/Indigenous Studies area. Listed below are some suggestions for possible presentations, but topics not included here are welcomed and encouraged. Paper topics can include transnational and international Indigenous issues.
Topics in the area at past conferences have included:
- Cyberculture and social media
- Native representations in popular culture (television, comic books, graphic novels, video/computer games, etc.)
- Indigenous methodologies and interpretative frameworks
- Queer theory and Native Studies
- Teaching Native American Studies
- Native art and artists
- Popular culture and language preservation
- Native American and Indigenous Literature
- Indigenous resistance, regional or global (treaty rights, incarceration issues, sports mascots, etc.)
- Native peoples’ relationships with various Communities of Color
- Landscapes and Indigenous ecologies
- Travel, tourism, and Indigenous nations
- Native sovereignty and media
Women, Gender, and Sexuality
Serena Richards, PhD, Collin College, firstname.lastname@example.org
The area chair for Women, Gender, and Sexuality invites all interested scholars to submit proposals on any aspect of women, gender, and sexuality in literature, film, television, digital, and online as well as general culture. Given the strong showing of work on gender issues in cinema in recent years, we hope to continue this tradition, but also to diversify into new and unconventional areas, especially with the addition of roundtable sessions on a variety of popular topics.
Language and Literature
Biography, Autobiography, Memoir, and Personal Narrative
Melinda McBee, PhD, Dallas College, email@example.com
Paper proposals on any aspect of biography, autobiography, memoir, and personal narrative are welcome. Literary papers as well as creative works will be accepted.
B. Mark Allen, PhD, South Texas College, firstname.lastname@example.org
Panels are now forming for presentations regarding all aspects (historical, literary, cultural, etc.) of captivity studies and narratives. All topics and approaches to the genre are welcomed. Graduate students/future teachers are particularly welcome to participate – or to simply register to attend the conference and its captivity narrative panels.
Children’s / YA Culture
Diana Dominguez, PhD, Emeritus Professor, University of Texas Rio Grande Valley, email@example.com
Assistant Area Chair: Ashley Johnson, University of Texas at Arlington, firstname.lastname@example.org
Check out the Children’s / YA Culture Area on Facebook! https://www.facebook.com/childYAlitcult/
Panels are now being formed in the Children’s / Young Adult Culture area. Scholars, researchers, professionals, teachers, graduate students and others interested in this area are encouraged to submit an abstract.
This area covers a wide variety of possible mediums: traditional book/literature culture, but also comics, graphic novels, film, television, music, video games, toys, internet environment, fan fiction, advertising, and marketing tie-ins to books and films, just to name a few. Proposals on fiction, non-fiction, poetry, or cross-genre topics are welcome. Interdisciplinary approaches are especially welcome, as are presentations that go beyond the traditional scholarly paper format.
Topics may include, but are not limited to:
- The art and industry of the Picture Book – both historical and current trends (I’d love to see more presentations on picture books, including wordless picture books)
- The Creative Process in Children’s and YA lit (from inspiration to composition to finished published product)
- Diversity in children’s and YA literature (gender, race/ethnicity, disability, body image, sexual identity, language)
- Use of innovative or “novel” formats for both children’s and YA literature
- The next “big” thing in children’s and YA literature
- Film adaptation issues
- Historical approaches to and the history of children’s and YA literature and culture
- New approaches to reading children’s and YA literature and culture
- Re-imaginings of myth, fairy tale, and other traditional stories
- Explorations of specific authors in the children’s and YA areas
- Fan fiction and fan followings of books, films, and authors
- Beyond books and films
- The pedagogy of children’s/YA culture (K-12 and college)
Proposals on other topics related to Children’s and YA Culture will be read with interest.
Rachel Griffis, PhD, Spring Arbor University, email@example.com
The Area Chair of the Cormac McCarthy Area of the SWPACA conference is seeking paper proposals on any aspect of the work of Cormac McCarthy, including novels, plays, and television and film scripts and adaptations. We invite presentations about all facets of McCarthy’s work in forms ranging from critical essays to analyses employing recognized research methodologies. The chair also welcomes pre-formed panels, but will need submissions to be uploaded individually as required by the SWPACA. Paper presentations should be 15 minutes and should present an arguable thesis or develop a compelling question.
Topics of interest include, but are not limited to:
- McCarthy and science (especially in the new novels)
- McCarthy and the West
- McCarthy and apocalypse
- Narration and historical imaginaries in McCarthy’s work
- Narrative theory approaches to McCarthy’s writing
- Gender and sexuality studies approaches to McCarthy’s work
- McCarthy and Hollywood or issues in film adaptation
- Neoliberal discourse and/in McCarthy
- Southern gothic and its meaning now
- Horror and McCarthy
- Religion and philosophy in McCarthy’s work
- Teaching McCarthy
Creative Writing (Poetry, Fiction)
Christopher Carmona, PhD, Our Lady of the Lake University, firstname.lastname@example.org
The Creative Writing sessions at SWPACA seek original writing on any theme and in any genre (poetry, fiction, creative non-fiction, drama). Presentations and panels on creative writing pedagogy will also be considered.
Eco-Criticism and the Environment
Keri Stevenson, PhD, University of New Mexico, email@example.com
The Ecocriticism and the Environment area welcomes abstracts on film, literature, advertising, video games, social media, architecture, music, religion, and any other method of human expression dealing with interactions between popular culture and the physical environment. Possible topics include, but are not limited to, abstracts connected to animals, landscapes, plants, natural disasters, climate and climate change, ecosystems, hydrology, evolution, etc.
Past presentations have covered:
-the representation of animals in media such as cute animal videos and wildlife documentaries.
-“cli-fi” and nature in other types of science fiction and fantasy literature.
-how climate change is conceptualized through music, political cartoons, cards, and other forms of popular culture.
-the public response to environmental holidays, nuclear testing, and natural disaster in oral history and the arts.
These ideas are representative, and certainly not an exhaustive list.
Helen McCourt, PhD, Collin College, HMcCourt@collin.edu
The Folklore Studies area chair seeks presentations on any area of folklore studies including folklore and literature, social customs, food lore, myths and legends, and so on. The study does not need to be restricted to folklore as it appears strictly in literature, but can take a wide ranging view on all aspects of folklore as it presents itself historically, socially, and literarily.
Graphic Novels, Comics, and Popular Culture
Robert Peaslee, PhD, Texas Tech University, Robert.Peaslee@ttu.edu
The area chair seeks presentation proposals on formal, cultural, historical, and theoretical dimensions of sequential art in all its forms (comics, graphic novels, anime, etc.).
Presentations may focus on a single work, put works into productive conversation with one another, or investigate relationships between works of sequential art and their transmedia adaptations; in the latter case, however, significant emphasis should be placed on sequential art – those proposals focusing too much on film, television, gaming, or other formats will not be read favorably.
Authors may also submit field-provoking critical literature reviews intended to reframe scholarly discussion around major disciplinary themes or questions, works of sequential art history or historiography, ethnographic work concerning sequential art audiences, studies of the sequential art industry’s political economy, or investigations into new forms of sequential art storytelling, consumption, distribution, or marketing.
Lisa Wagner, PhD, University of Louisville, firstname.lastname@example.org
Submissions for panels and individual papers on all aspects of Linguistics are welcome. Submissions on the following topics in Applied Linguistics are especially encouraged:
- Language Pedagogy
- Linguistic Landscapes
- Language in the Media
- L2 Teaching and Learning
- Discourse Analysis
- Language and Gender
Samantha Lay, PhD, Meridian Community College, email@example.com
The Area Chair is now accepting proposals to the Literature (General) category. This area will provide a forum for scholarly presentations on literary subjects outside of our more specific literature areas. Before submitting to the General area, please peruse the specific area list on this page.
Areas of interest might include:
- Literary theory
- Literary history
- Interdisciplinary approaches to literary analysis
- Experimental writing (other than poetry – see specific area lists)
- Genre criticism
- Historical or cultural criticism
- Regional literatures
- Popular forms of literary expression beyond our noted areas
Mystery / Detective Fiction
Lexey Bartlett, PhD, Fort Hays State University, firstname.lastname@example.org
As popular genres, mystery and detective fiction reflect a wide range of changes in society in contemporary works, but they also have a venerable classic tradition. Submissions are welcomed that address mystery and detective fiction from both ends of this spectrum and every point in between.
- Research addressing or applying theoretical or structural topics in the genre
- Work focusing on any subgenre or aspect of mystery and detective fiction, from the hard-boiled to the cozy and from the latest trends to the classics
- Work applying other theoretical approaches to representations of detectives and other characters from a wide range of racial, ethnic, gender, and sexual identities
- Papers addressing particular regional aspects of mystery or detective fiction
- Work on international writers in the genre
- Analyses of television or film adaptations of the genre
Myth and Fairy Tales
Sheila Dooley, PhD, University of Texas Rio Grande Valley, email@example.com
All scholars working in the areas of myth and/or fairy tales are invited to submit paper or panel proposals for the upcoming SWPACA Conference. Panels are now forming on topics related to all aspects of myths and fairy tales and their connections to popular culture. To participate in this area, you do not need to present on both myths and fairy tales; one or the other is perfectly fine. Presentations considering both genres are of course welcome and can stimulate interesting discussions. Proposals for forming your own Myth or Fairy Tale-focused panel – especially panels focused on one particular myth/tale – are encouraged.
Paper topics might include (but are certainly not limited to):
- Where Fairy Tales and Myth Overlap
- Non-Western Myths and Fairy Tales
- Revised Fairy Tales
- Fairy Tales in/as “Children’s Literature”
- Urban Fairy Tales
- Ethnic Myths and Fairy Tales
- Gendered Readings of Myths and Fairy Tales
- Postcolonial Myths and Fairy Tales
- Myths and Fairy Tales in Advertising Culture
- Reading Myths and Fairy Tales in the Popular Culture of Past Centuries
- Performing Myths and Fairy Tales: Drama and/or Ritual
- Genres of Myths and/or Fairy Tales: Film, Television, Poetry, Novels, Music, Comic Books, Picture Books, Short Stories, or Graphic Novels
Poetry and Poetics (Critical)
Scarlett Higgins, PhD, University of New Mexico, firstname.lastname@example.org
We are now accepting proposals for presentations and panels regarding American poetry and poetics criticism at our 2023 conference. There are no limits in regard to historical period, topic, or theme, and we welcome panel proposals, especially those that include panelists from multiple institutions.
Poet-critics who may wish to participate in the readings panels should contact Christopher Carmona, Area Chair of Creative Writing [Poetry, Fiction], via the SWPACA website.
Rhetoric and Technical Communication
Robert Galin, PhD, San Juan College, email@example.com
We invite proposals for individual or panel presentations that relate to the teaching, practice, and/or analysis of how rhetoric and technical communications/technical writing influence or are influenced by culture.
We look forward to a variety of ideas and emphases, though papers of similar orientations will be grouped together in sessions whenever possible. Papers may focus on ways in which popular and American culture inform the pedagogical, theoretical, and practical work of rhetoric and technical communication.
Sample emphases (these are not limitations, just ideas): Rhetoric and Civic Humanism, Poetics and Rhetoric in Everyday Life, Technical Writing for Non-Techies, Rhetorical Analysis in Political Campaigns, Rhetorical Analyses across Cultures and Disciplines, Technical Writing and Real Life.
Science Fiction and Fantasy
Apocalypse, Dystopia, and Disaster in Culture
Shane Trayers, PhD, Middle Georgia State University firstname.lastname@example.org
The Apocalypse, Dystopia, and Disaster in Culture Area is calling for papers about anything apocalyptic, dystopian, or disaster-related. This can be in movies, television, literature, graphic novels, or any other cultural examples of disaster, dystopia, or the end of the world.
This year did not disappoint in these topics, including Good Omens, Stranger Things, The Handmaid’s Tale, Bird Box, I Think We’re Alone Now, Jurassic Park, Westworld, and many, many more. This area is interested in all types of theories, both real world and fictional.
Please note that this area is specifically for those papers related to the apocalypse, dystopia, and/or disaster. For example, there is now a separate Zombie Culture area at the conference, so if the proposal is about the “zombie apocalypse” it goes here, but if it is just about zombies, then it goes to that area. See the Zombie Culture CFP at http://southwestpca.org/conference/call-for-papers/
Ideas for topics on Apocalypse, Dystopia, and Disaster (Not a Comprehensive List):
Film and TV: Good Omens, The Society, The Rim of the World, Mortal Engines, Westworld, The Expanse, The Handmaid’s Tale, I Think We’re Alone Now, Ready Player One, Stranger Things, A Quiet Place, Bird Box, Salvation, Star Trek Discovery, Into the Badlands, OA, The Man in the High Castle, Resident Evil, Ghostbusters, Twelve Monkeys, The Scorch Trials, Jurassic World, Mad Max, Mad Max: Fury Road, The Killjoys, Dark Matter, Between, Edge of Tomorrow, The Giver, Godzilla, The 100, Divergent, Sharknado, This is the End, After Earth, Adventure Time, Falling Skies, The Walking Dead, Resident Evil, Terminator, 2012, The Core, Daybreakers, Zombieland, Night of the Comet, The War of the Worlds, Last Night, The Road, Dark Angel, Jericho, Children of Men, The Matrix, Crimson Tide, Invasion, V, Contagion, Dante’s Peak, The Island, The Day the Earth Stood Still and many more.
Literature: Life as We Knew It, When She Woke, Ready Player One, Find Me, The 5th Wave , Feed, Uglies, J,Station Eleven, Brave New World, The Bees, Rot and Ruin, Matched, Infinite Jest, Oryx and Crake, Breathe, World War Z, Pesthouse, The Road, Children of Men, Alas Babylon, The Stand and others.
Graphic Novels and video games: Y: The Last Man, Left 4 Dead, Resident Evil, The Walking Dead
Real examples: “Prepper” communities and publications, political rhetoric, natural disasters, Paris or Orlando shootings, or Atomic culture.
Apocalyptic rhetoric in politics and other areas
Or any other works/topics related to apocalypse, dystopia, or disaster!
Buffy & Beyond
Tamy Burnett, PhD, University of Nebraska-Lincoln, email@example.com
The Area Chair invites paper or panel proposals on any topic related to Buffy the Vampire Slayer and/or affiliated works, which may include media with a shared creator, actor, writer, or other creative; narrative elements, themes, rare/unique production elements; or the same for any of the primary media shows most commonly affiliated with Buffy (Angel, Firefly, and Dollhouse).
Possible topics may include (but are in no way limited to!) explorations and/or comparisons with any of the following:
- Buffy the Vampire Slayer
- Dr. Horrible’s Sing-A-Long Blog
- Marvel’s Agents of S.H.I.E.L.D.
- Cabin in the Woods
- Works associated with affiliated creatives such as David Greenwalt (e.g.: Grimm, etc.); Marti Noxon (e.g.: Sharp Objects, Fright Night, etc.); Tim Minear (e.g.: Wonderfalls, American Horror Story, etc.); Jane Espenson (e.g.: Once Upon a Time, The Nevers, etc.); or Joss Whedon
- Works associated with affiliated actor(s)
- Narrative or thematic elements
- Production elements
- Socio-cultural-historical analyses
- Representations of identity (gender, race/ethnicity, sexuality, socioeconomic status, disability, etc.)
Any and all such topics will be considered. We encourage all proposals to demonstrate awareness of the large body of existing scholarship in this area.
Harry Potter Studies
Keri Stevenson, PhD, University of New Mexico, firstname.lastname@example.org
SWPACA invites scholars to submit papers to the vibrant and diverse Harry Potter Studies area. The Harry Potter Studies area is an interdisciplinary/cross-disciplinary field that focuses on both the novel and filmic versions of J.K. Rowling’s work. Papers may address the work as a whole, specific characters, themes, relationships, social and/or cultural implications, individual texts within the series, the conflict and tension between a creator, their work, and their fans, etc.
Paper and/or panel proposals are welcomed. Any and all types of scholars, including independent scholars, graduate students, non-tenured, tenure-track, tenured and emeritus faculty are encouraged to submit. The Harry Potter Studies area aims to emphasize a diversity of scholarship opportunities and is open to innovation in approach to research about the Potterverse.
Special Area for 2024! The Last of Us
Adrienne Domasin, PhD, Claremont Graduate University, email@example.com
The Last of Us Area will focus on the widely popular survival horror video game, The Last of Us and the HBO television series based on the game. The Last of Us Area will explore the social, cultural, resonance of the video game and episodic series on players and audiences. The Area will cover a variety of approaches to the game and the series including fandom, game design and development, game mechanics, embodied play, spectatorship, transmedia storytelling, post-apocalyptic narratives, race and gender representations, and ecocriticism among other topics.
The Last of Us Area invites proposals on any topic related to The Last of Us video games, television series, and comics. We invite submissions that explore a variety of themes including player experiences, play cultures, game design, game development, and television adaptation.
Possible topics may include, but are not limited to:
- theories of play
- the aesthetics, storytelling, and sensibilities within post-apocalyptic gaming realms
- the connection between post-apocalyptic settings and player agency
- the player’s role in negotiating and co-creating post-apocalyptic experiences and game worlds during gameplay
- navigating player-character identity
- conceptualizing the end of virtual worlds and the birth or renewal of new digital worlds
- ecocriticism, ecological awareness, or deep ecology
- non-human and posthuman entities (animals, plants, infected)
- post-capitalist storyworlds, romantic anti-capitalism, and communal living
- representations and performances of race and gender identities
- HBO and genre revisions
- television and serial adaptation
- transmedia storytelling (games and television)
- elongated narrative structures in games and television
- performative fandom (cosplay, fannish tattooing, collecting)
Science Fiction and Fantasy – General
Janet Brennan Croft, MLS, University of Northern Iowa, firstname.lastname@example.org
Follow the Science Fiction and Fantasy area on Facebook at www.facebook.com/swtxsff and on Twitter @swtxsffchairs
The Science Fiction and Fantasy (General) Area Chair invites paper or panel proposals on any aspect of science fiction in literature, film, or other media. Any and all topics will be considered. Past presentations have covered a variety of topics – including British SFF TV, fan studies, race, gender, sexuality, socio-economic class, pedagogy, adaptation, and a variety of texts. We are interested in thematically or textually linked panels of three or four papers as well as individual submissions.
Supernatural (TV series)
Erin Giannini, PhD, Independent Scholar, email@example.com
The Area Chair invites proposals related to the CW television series Supernatural.
Any and all topics will be considered, although we especially encourage proposals on:
- Narrative structure
- Genre conventions
- Fandom/Fan culture
- Representations of socioeconomic class, gender & sexuality, and race & ethnicity
- Representations of myth, religion, and (urban) legend
- Uses of violence
- Music in the show
- The series’ response to/engagement with metatextuality and/or fandom
- Examining the series’ legacy
Zombie and Pandemic Culture
Brandon Kempner, PhD, New Mexico Highlands University, firstname.lastname@example.org
The area chair for Zombie and Pandemic Culture seeks paper or panel proposals on any aspect of the zombie and/or pandemics in popular culture and history. The zombie has always been pop culture’s premier allegory for infection and disease. 2020’s unprecedented events have put an even greater spotlight on the zombie’s ability to help us understand and process fears and hopes related to pandemics and uncontrollable societal events. Beyond zombies, however, pandemics and popular culture’s treatment of them—both past and emerging—are more critical than ever for processing cultural anxieties.
This area is looking for papers that will analyze any way that popular culture has attempted to process disease, infection, pandemics, zombies, or any combination thereof. How do we view zombies differently in light of the past year’s events? Will zombies remain a core allegory for understanding disease? Does the current pandemic change the way we analyze classic zombie films, books, and televisions shows? How will new zombie texts—and other popular art forms—emerge to tackle coronavirus? The zombie has come to represent the chaotic world we live in, and as our world changes, so too will zombies.
Some topics to consider:
- New readings of older zombie texts in light of coronavirus.
- How popular culture is beginning to process the pandemic, whether in film, song, television, video games, etc.
- Specific zombie films: White Zombie, King of the Zombies, Dawn of the Dead, Tombs of the Blind Dead, Dead Alive, Evil Dead, World War Z, Train to Busan…
- Specific books/zombie literature: The Zombie Survival Guide, Zone One, The Girl with all the Gifts, the Newsflesh trilogy, The Reapers are the Angels, Cell…
- Zombie writers’ fiction and non-fiction: Stephen Graham Jones, H.P. Lovecraft, Robert Kirkman, Steve Niles, Max Brooks, Matt Mogk, Jovanka Vuckovic, Stephen King…
- Zombie television: The Walking Dead, Fear the Walking Dead, Z Nation, iZombie, The Santa Clarita Diet…
- Zombie video games: Resident Evil, Call of Duty: Zombies, The Last of Us, Day Z, Dead Rising…
- Zombie comics (any aspect: history, cultural impact, storytelling, Marvel zombies…)
- Teaching the zombie or pandemics
- The voodoo zombie and the historical roots of the zombie
- What does the rise in the zombie’s popularity tell us about society?
These are just a few of the topics that could be discussed.
Teaching and the Profession
Pedagogy and Popular Culture
Kurt Depner, PhD, Emeritus Professor, New Mexico State University, email@example.com
Facebook Group: SWPACA Pedagogy & Popular Culture
Twitter: Pedagogy&PopCulture @SWPCAPedagogy
The Pedagogy and Popular Culture area requests proposals for paper presentations and panels on any topic involving successful or innovative approaches for teaching literature, media studies, film, cultural studies, history, television, rhetoric and composition, technical writing, technology, etc. We also welcome proposals that identify and discuss the existence or implication of specific pedagogical problems or issues, whether or not these advance any new methodologies. Proposals regarding using popular culture in the classroom are particularly encouraged.
Teachers from any type of school or curriculum are encouraged to submit proposals. Graduate students with teaching experience are particularly welcome.
While we encourage and welcome all topics involving pedagogy and/or curriculum development, some suggestions for possible papers or panels are listed below:
- Combining unusual disciplines in Writing Across the Curriculum courses
- Applying current technologies such as Chat GPT to better integrate multimodal learning
- Discussing the benefits and challenges of online teaching; best practice presentations are gleefully welcome!
- Integrating popular television, films, novels, graphic novels, or music for meaningful classroom lesson planning
- Teaching games and game theory
- Utilizing online communication tools, including social networking, blogs/vlogs, and learning management systems
- Teaching with podcasts and videocasts
- Editing family letters and/or journals in student projects
- Promoting active learning by co-opting structures typically associated with webpages
- Integrating service learning with traditional curricula
- Constructing student projects as museum exhibits
- Challenging standard pedagogical assumptions
Note: All individual presentations by undergrads must be submitted to this area in the submission database. Upon review, they will be transferred to the proper area above.
We encourage and invite undergraduates to prepare a brief paper (15 minutes) on any topic that is covered by existing areas within the conference. This well-established conference has an area for all types of scholars, from horror aficionados to library archives fanatics.
Submit a 250-word abstract to present a paper. Or, submit a panel proposal with a separate abstract/user account for each presenter/paper. Proposals will be accepted online only and must be submitted under the “Undergraduate” section of the conference database. After review by conference staff, they will be transferred to the proper area chair listed above.