Proposals for papers and panels are now being accepted for the 38th annual SWPACA conference. One of the nation’s largest interdisciplinary academic conferences, SWPACA offers nearly 70 subject areas, each typically featuring multiple panels.
For a full list of subject areas, area descriptions, and Area Chairs, please see below.
All proposals must be submitted through the conference’s database at http://conference2017.southwestpca.org/
For details on using the submission database and on the application process in general, please see the Proposal Submission FAQs and Tips page at http://southwestpca.org/conference/faqs-and-tips/proposal-submission-faqs-and-tips/
Individual proposals for 15 minute papers must include an abstract of approximately 200-500 words. Including a brief bio in the body of the proposal form is encouraged, but not required.
For information on how to submit a proposal for a roundtable or a multi-paper panel, please view the above FAQs and Tips page.
The deadline for submissions is
November 1, 2016 [UPDATED!] November 15, 2016.
SWPACA offers monetary awards for the best graduate student papers in a variety of categories. Submissions of accepted, full papers are due December 1. For more information, visit http://southwestpca.org/conference/graduate-student-awards/
Registration and travel information for the conference is available at http://southwestpca.org/conference/conference-registration-information/
We look forward to receiving your submissions.
Kelli Shapiro, PhD
Conference Programming and Engagement Coordinator,
SWPACA Subject Area List:
Film, Television, Music, and Visual Media | Historic and Contemporary Cultures | Identities and Cultures | Language and Literature | Science Fiction and Fantasy | Teaching and the Profession | Eclectica
Film, Television, Music, and Visual Media
Adaptation: Literature, Film, and Culture
Chuck Hamilton, PhD, Northeast Texas Community College, English, email@example.com
The Adaptation: Literature, Film, and Culture area invites you to submit argumentative presentations ranging from critical essays to analyses selected from classic to contemporary film adaptations, and employing recognized research methodologies.
Advertising and Consumer Culture
Melissa Tackett-Gibson, PhD, Sam Houston State University, Sociology, firstname.lastname@example.org
Michael Howarth, PhD, Missouri Southern State University, English, Howarth-M@mssu.edu
Panels now forming for presentations on the films and career of Alfred Hitchcock. Listed below are some suggestions for possible presentations.
- Hitchcock and Music
- Hitchcock and Television
- Hitchcock and Pedagogy
- Hitchcock and Film Theory
- Hitchcock and Film Genres
- Hitchcock and Voyeurism
- Hitchcock and the Silent Era
- Hitchcock and Gender
- Hitchcock and Black Humor
Scholars, teachers, professionals, grad students, and others interested in Alfred Hitchcock are encouraged to participate. The above list of topics suggests a few possible ways to consider Alfred Hitchcock’s work, but it is not final. Any other approaches to discussing the “master of suspense” are certainly welcome.
The American West: Film and Literature
Larry Van Meter, PhD, Blinn College, English, email@example.com
The Area Chair of the American West: Film and Literature area of the Southwest PCA/ACA conference is seeking paper proposals on any aspect of the American West in Literature or Film – including, but not limited to:
Breaking Bad / Better Call Saul
Nick Gerlich, PhD, West Texas A&M University, Marketing, firstname.lastname@example.org
We are now accepting paper proposals for the conference’s panels on Breaking Bad and Better Call Saul.
Over the course of five seasons and 62 episodes, Breaking Bad was been a hugely successful show on AMC. It concluded its run on September 29th 2013 with a finale episode viewed by over 10 million people. It spawned numerous social media fan groups, engaged viewers by using the popular StorySync platform as a second screen option for those watching it on live television. It also resulted in the critically acclaimed prequel Better Call Saul, which began airing in 2015.
Proposal topics may include, but are not limited to, the following aspects of BrBa and/or BCS:
- Legal issues, copyright, etc.
- Tax Incentives (state and local)
- Economic Development, job creation, etc.
- Social Media engagement
- Content Analysis
- Media Theory
- Literary Criticism
- BrBa/BCS and Gender: The Roles of Males and Females in the Show
- BrBa/BCS and Philosophy
- BrBa/BCS and Binge Viewing
- Character development in BCS as it pertains to BrBa
This is only a partial list of topics related to Breaking Bad and Better Call Saul. We will also gladly consider proposals that touch upon other topics and/or issues related to the show.
Natasha Chuk, PhD, School of Visual Arts, Art History, email@example.com
Proposals for papers are now being accepted for the area of Computer Culture.
COMPUTER is broadly defined as any computational device, whether smartphone or abacus, and any form of information technology, including the origins of concepts of interactive text that may predate computational devices as traditionally conceived.
CULTURE is rooted in the concept of cultural meaning. We ask not just operational questions such as, “How do people communicate using computers?” but questions of meaning such as, “What does it mean when people communicate using computers instead of using pre-computer approaches to communication?” Along these lines, we are interested in communication as well as creative practices/applications and how computer technologies shape them.
“Computer Culture” can be understood in a variety of ways:
- the culture of the computer, that is, as computers interact with each other, what culture do they have of their own?
- the culture around the computer, that is, (sub)cultures associated with
the production, maintenance, use, and destruction of computers
- the culture through the computer, that is, explicit treatment of how computer mediation influences cultural phenomena that exist or have existed in forms that did not involve computer mediation, and what these influences mean
- the culture by the computer, that is, the ways in which new (sub)cultures or (sub)cultural phenomena have arisen because of computers and understandings of these given awareness of the nature and/or workings of computers
Example questions associated with Computer Culture would include, but not be limited to:
- What implications are there because of the powerfulness of (computer/information) technology; and are these implications beneficial, detrimental, inevitable, or avoidable?
- What are the cultural origins of computers, computer/information technologies, and practices associated with them? What is the descriptive and prescriptive outlook for the conditions of those cultural forces associated with those cultural origins?
- How do cultural forces (such as changes from one generation to the next, trends in education or society, or other cultural phenomena) impact (and how are they impacted by) computer/information technologies/market-forces, and what do these impacts (in either direction or both) mean?
Paper topics might include (but are not limited to) those that address:
- issues of (re)presentation through computers (website analysis and design);
- methods of discourse involving computers (blogging, Twitter, social networks, YouTube, viral video, live feeds);
- theories focused on the relationship between computers and culture, uses of computers in particular contexts and the impacts thereof (such as computers and pedagogy, online dating, virtual currencies, commerce, marketing, entertainment, etc.);
- the relationship between computers and social forces (such as journalism, community engagement, social change, politics, social media alternatives, etc.);
- security/privacy/fraud/surveillance and computers (such as security breaches, spam, scams, hoaxes, terrorism, etc.);
- creative practice, web art, generative and digital art, virtual performance;
- the self, the “second self,” identity formation/negotiation, anonymity;
- “cyberkids,” internet youth cultures;
- data visualization and digital geographies;
- hashtag thinking, data organization and archives, search predictions/autocomplete functions;
- cultural markers (such as social media trends, memes, internet fame);
- digital divides (such as internet inclusion/exclusion, user diversity, interface/software architectures, etc.);
- the general mediascape (such as issues of governance, mediation, ownership, the ‘public sphere’, crowdsourcing, etc.)
While we will consider any relevant paper, we have a preference for those that involve transferable methodological approaches. This is an interdisciplinary conference, and other conference attendees would benefit from being able to adapt your research methods to their future research.
Scholars, teachers, professionals, artists, and others interested in computer culture are encouraged to participate. Graduate students are also particularly welcome.
- computer culture
- data visualization
- digital art
- digital cultures
- digital geographies
- internet cultures
- social networks
- virtual identities
Digital Humanities (DH) is “a nexus of fields within which scholars use computing technologies to investigate the kinds of questions that are traditional to the humanities, or . . . ask traditional kinds of humanities-oriented questions about computing technologies.” (Kathleen Fitzpatrick, “The Humanities, Done Digitally.” The DH area is seeking papers (approximately 15 minutes in length) that explore the practical, pedagogical, and theoretical issues stemming from the use of Web technologies and other computing techniques and applications to enhance the study of the humanities, particularly popular and American culture studies. What are some of the exciting DH projects being developed today, and how are they redefining the way we approach popular culture? How is DH changing popular culture studies in (and outside of) academe? Possible topics include, but are not limited to:
- Digital applications in popular culture studies and related fields such as literature, history, music, art, graphic or digital arts, film, television, Web and other new media, gaming, etc.
- Creation and curation of digital resources for popular culture
- DH and the Southwest
- Interactive technology, images, audio/video, text and non-text based DH projects
- DH and smartphones, GIS, 3-D printing, cloud computing, and other emerging technologies
- DH and the future of the humanities or popular culture studies
- DH and the classroom/academic curriculum
- DH and scholarly communication
- DH and libraries, archives, museums, schools, or public history institutions
Film and History
Brad Duren, PhD, Oklahoma Panhandle State University, Behavioral & Social Sciences, firstname.lastname@example.org
Proposals for individual presentations and roundtable discussions are now being sought for review in the area of Film and History. Our area is concerned with the impact of motion pictures on our society and how films represent and interpret history. It is an exciting, vibrant area at the SWPACA conference, and we look forward to another outstanding round of presentations in 2016. Presentations can, for example, feature analyses of individual films and/or TV programs from historical perspectives, surveys of documents related to the production of films, or analyses of history and culture as explored through film. Genres could include historical films attempting to define history, propaganda films, documentaries, docudramas, newsreels and broadcast media, war films, music videos and concert films, reality shows, avant-garde, cinema vérité, actualités, and direct cinema. Proposals could consider some aspect of the intersections among film, history, society, and culture, exploring films as social and historical artifacts of the culture from which they arise as well as the role played by film in constructing, shaping, and re-imagining history. Papers may take a single film focus, make comparative considerations, or explore critical films focused on a given era, individual, or historical event.
Listed below are suggestions for possible presentations or panels, but topics not included here are also welcome.
- Historical representations of race, ethnicity, and gender in fiction or non-fiction film
- Biographies of key artistic, political, military, activist, or cinematic figures
- Representations of borders, national characters and ideologies
- Documentaries: How true is ‘The Truth?’
- Film and social commentary
- Politics and government in film
- Film and the political economy
- Histories of film production, the film industry, or the science and technology of film
- Cult, alternative, and independent films and icons through history
- The histories of particular film schools
- Pedagogies of teaching film & history
Allen Redmon, PhD, Texas A&M University – Central Texas, English, email@example.com
The Film Studies area invites you to submit presentations on any topic germane to film studies – including, but not limited to, film as art, film as culture, and film as industry. Critical essays that employ recognized research methodologies are particularly desired. Paper presentations should present an arguable thesis or develop a compelling question. The most ideal papers will generate an ongoing conversation.
Film Theory and Aesthetics
Amy Fatzinger, PhD, University of Arizona, American Indian Studies, firstname.lastname@example.org
Proposals are now being sought for review in the Film Theory and Aesthetics area. Listed below are possible topics; other topics in the area are also welcome.
- Precinema, Early, and Silent cinema aesthetics
- Definitions of periodicity: aesthetic, chronologic, theoretical
- Nontheatrical, industrial, and educational film
- Montage and Editing: Practice as Theory
- History of Cinematography: Visual Effects from Silent to CGI
- Spectatorship and Scopophilia
- Auteur Theory
- Genre Film & Genre Theory
- Third Cinema, Fourth Cinema, and Indigenous Filmmaking
- Theory & Aesthetics of Representation (Race, Gender, Culture)
- Cinema Pedagogy: Teaching Content with Film
- Adaptation: Intersections of Film Theory and cultural or literary theory
Game Studies, Culture, Play, and Practice
Judd Ruggill, PhD, University of Arizona, email@example.com
The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. Proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Unusual formats, technologies, and the like are encouraged.
Possible topics include (but are in no way limited to):
- Advertising (both in-game and out)
- Alternative reality games
- Archiving and artifactual preservation
- Competitive/clan gaming
- Design and development
- Economic and industrial histories and studies
- Educational games and their pedagogies
- Foreign language games and culture
- Game art/game-based art (including game sound)
- Game streaming
- Haptics and interface studies
- Histories of games
- MOGs, MMOGs, and other forms of online/networked gaming
- Pornographic games
- Religion and games
- Representations of race and gender
- Representations of space and place
- The rhetoric of games and game systems
- Serious games
- Strategy games
- Table-top games and gaming
- Technological, aesthetic, economic, and ideological convergence
- Theories of play
- Wireless and mobile gaming
Nicholas Meriwether, Independent Scholar, firstname.lastname@example.org
Panels are now forming for the Grateful Dead area of SWPACA. This year marks the twentieth year of the Grateful Dead area. We welcome papers and presentations on all aspects of the Grateful Dead phenomenon and its contexts, including music, lyrics, fan culture, the 1960s, the counterculture, art, and more. The Dead area is interdisciplinary and welcomes contributions from all fields and theoretical perspectives. To date, more than 26 disciplines and fields have participated in the Dead area, including musicology, literary criticism, history, anthropology, sociology, archival science, business theory, communications, museum studies, and more.
Horror (Literary and Cinematic)
Steffen Hantke, PhD, Sogang University, English, email@example.com
The area chair for Horror invites all interested scholars to submit paper proposals on any aspect of horror in literature, film, television, digital and online media, as well as in general culture. Given the strong showing of work on horror cinema in recent years, we hope to continue this tradition, but also to diversify into new and unconventional areas, especially with the addition in the last four years of roundtable sessions on a variety of popular topics.
If you are interested in participating in a roundtable event regarding horror, please contact the area chair with questions and suggestions for topics and presenters.
James Bond, Espionage, and Eurospy
Michele Brittany, Independent Scholar, firstname.lastname@example.org
The SWPACA James Bond, Espionage, and Eurospy Area Chair invites papers on ANY aspect of the James Bond franchise and the spy/espionage and Eurospy genre in films, literature, comics, videogames, and any other popular culture medium. Here are some topics to consider, but this is by no means an exhaustive list of theoretical and pop culture frameworks:
- Spy/espionage – historical context
- Secret agents – global representations and local identities
- Refashioning and ret-con of the spy model
- Cold War, post-modern and 21st century spy psychology
- Gender, i.e. Bond-sploitation
- Film: James Bond, Jason Bourne, Agent Vinod, Salt, Agent 077, Kommisar X, OSS 117, Eurospy
- Television: The Man from U.N.C.L.E., Turn, Chuck, MI5, Burn Notice, She Spies, The Assets
- Literature: Fleming, Bruce, Gardner, Benson, Hamilton, Weinberg, Higson, Ludlum, LeCarre
- Comics: X-9 Corrigan, Super Spy, Danger Girl, The Secret Service, Velvet
- Cartoons: Archer, James Bond Jr., Totally Spies!
- Anime: Najica Blitz Tactics, Golgo 13, Gunslinger Girl, Darker Than Black, Master Keaton
- Videogames: GoldenEye, 007 Legends, Alpha Protocol, No One Lives Forever, Splinter Cell
- Anti-Bond: The Quiller Memorandum, The Ipcress File, Tinker Tailor Soldier Spy, The Liquidator
- Music, Fashion, Advertisements, etc.
Area Blog: http://spyfi-superspies.blogspot.com
Area Facebook: Spy-fi & Superspies
Music: Traditional, Political, Popular
Cody Smith, PhD, College of the Mainland, History, email@example.com
The Music: Traditional, Political, Popular Area invites submissions from individuals or organized panels (3 or 4 persons) focusing on any topic relating to all aspects of the historical and popular cultural study of music. Topics can include but are not limited to:
- individual artists or albums
- genres of music
- historical/geographic/cultural influences on music
- music performances
- publicity and promotion of music: critics, websites, magazines, street teams
- music and art
- technology and music
- music and memory (nostalgia/preservation/museums/collectibles)
- music on radio, on television, on stage, and in academia
Abstracts on any musical topic will be considered. (Please note: specific SWPACA areas exist for the Grateful Dead and Rap/Hip-Hop scholarship. Proposals on these topics should be directed accordingly.)
Scholars, teachers, professionals, and others interested in music-related topics are encouraged to participate. Graduate students are also particularly welcome.
Mystery Science Theater and the Culture of Riffing
Robert G. Weiner, Texas Tech University Library, firstname.lastname@example.org
The Area Chair seeks papers/presentations on Mystery Science Theater and the culture of riffing and mash-up.
In the fall of 1988 on a small public access channel, KTMA, in the St. Paul/Minneapolis area of Minnesota, a bizarre show appeared. It featured two hand-made, robot-appearing puppets and a man watching a movie and making comments to the screen. Little did its creator, Joel Hodgson, know that he had created a worldwide popular culture phenomenon known as Mystery Science Theater 3000 (MST). The show lasted 10 seasons and spawned a theatrical feature film.
Now riffing movies, television, cartoons, and the rise of the mash-up have become very popular modes of expression. Twenty-three years after its cancellation, Mystery Science Theater is more popular than ever. The former cast members, through Rifftrax and Cinematic Titanic, continue to make audiences laugh and garner new fans.
Some topics that could be discussed and some questions that might be answered include:
- Pre-MST3K“riffing” like Mad Movies and the LA Connection.
- Zombies and riffing (a good topic in light of the popularity of zombie studies)
- iRiffs and the rise of personalized riffing by “amateurs”
- Other fan riffing groups and individuals like Master Pancake Theater, Incognito Cinema Warriors, Josh Way, Laughterpiece Theater, etc.
- Pre-MST3K riffing
- Speaking of Animals
- Fractured Flickers
- Freaks and Geeks MST3K connection
- Fan Culture and MST: The Misties (who are they and why)?
- The original Sci Fi MST Game
- Gender roles, women and MST
- Frank Zappa and MST
- Superhero movies (why are they so ripe for riffing)
- Monty Python and MST
- Comics and MST3K
- Shakespeare and riffing
- The remix of the movie trailer
- The rise of “forgotten movies” that were used on MST
- The rise of B-movie popularity as a result of being on MST
- Christmas movies and MST
- The pre-MST comedy careers of the cast members
- The KTMA years compared to the Comedy Central years compared to the SciFi Channel years.
- Movies that deserve the MST treatment but never received it
- Mental Hygiene films and MST
- The legal battle between Best Brains and Mr. Sinus Theatre (the roots and causes of this)
- What were/are the cultural implications of the original invention exchanges in those early episodes of show?
- What are the differences in the styles of Mike Nelson and Joel Hodgson as hosts for the show?
- The theatrical feature film attempt, MST 3000 The Movie (trials and tribulations of getting director Jim Mallon’s big budget version of MST to the screen)
- Jim Mallon’s genius as producer/director/character
- Modern companies such as Laugh Tracks and MST’s influence on them
- The differences of Tom Servo and Crow (difference in style and tone)
- Actor Joe Don Baker and MST — a perfect marriage
- Spy movies and MST
- Monsters and MST
- Attempts at creating continuity within the “host segments” — what worked and what didn’t (the difference in continuity between Comedy Central episodes and Sc Fi channel shows)
- Cast characters (e.g., Mad Scientists, Evil Mothers, and weird aliens)
- The hardcore statistical analysis found on websites by dedicated fans (e.g., riffs per show and other weird statistical data — reasons for these weird statistical things)
- MST and the Web — how did the Internet help create such a rabid following?
- Popular music and MST
- Mary Jo Pehl, Bridgett Nelson, and the influence of women writers on MST
- MST fan culture and university culture
- The MST influence on the show Freaks and Geeks
- TV’s Frank and MST and Frank Coniff’s role in America’s Funniest Home Videos
- A look at the influence of music on MST (one could hear a reference to an obscure British band like Hawkwind on the same show as one that might mention a household artist like Britney Spears or Johnny Cash, for example)
- Bill Corbett as a playwright and performer
- MST and Tape Trading Culture (Keep circulating the tapes, some of the MST episodes admonished the fans)
- The lost episodes of MST: The Green Slime, Thunderbirds etc. Where are they? What were they like? Will we ever see them?
- Crow, Tom Servo and the bots in Popular Culture: Non-MST appearances (which continue to this day)
- MST and the First Amendment to the Constitution: Why did the show always thank the authors of the First Amendment? How did the show use it? Did it push boundaries constitutionally?
- KTMA and MST: Just how could a show like this get on cable access television in the first place? How did it become a movement? Were there glimpses of the greater things to come in those earlier episodes or not?
- Torgo and Ortega: Cult Figures and MST — why so popular with fans?
- The worse a movie is, the funnier and better an episode of MST: Why is that?
- Paul Chaplin, unsung writer on MST
- The MST writers were, and continue to be, masters of Popular Culture in all its forms (film, music, politics, etc.)
- Movie references and MST — cultural and historical implications
- MST terms and the vernacular (e.g., “Movie Sign”, “Poopie”, “Huzzah”) and their adaptation into everyday language
- What was Josh Weinstein’s role in those early MST episodes and his post MST career as producer?
Proposals on these and other relevant presentation topics will be considered.
Rap and Hip-Hop Culture
Robert Tinajero, PhD, Paul Quinn College, English, email@example.com
Proposals are now being accepted for the Rap and Hip Hop Culture area. We had excellent representation in this Area last year and we are looking to expand in both quantity and complexity for this year’s conference. We are particularly interested in proposals that address the following but will consider any proposal that deals with rap music and hip hop culture:
- Intersections of Hip Hop and Pedagogy
- Rap Music, Hip Hop Culture, and Space/Place
- Theoretical approaches to Hip Hop (i.e., Language Theory/Postmodernism/Social Theory)
- Rap, Hip Hop, and Academic Disciplinarity
- Rhetorical Approaches to Rap Music and Hip Hop Culture
- Rap, Hip Hop, and Film/Documentary
- Hip Hop Subjectivities/Agency
- Anthropological/Sociological approaches to Hip Hop Culture
- Economics and Hip Hop Culture
- Discussions of international Hip Hop
- Intersections of Hip Hop and Religion/Theology
- Hip Hop and Technology
- Latino Hip Hop
- Women and Hip Hop
- Hip Hop in the age of Obama
As always, papers and panels that consider the myriad ways that Rap Music and Hip Hop culture impact and feed upon popular and American culture are encouraged. This area should be construed broadly, and we seek papers that aren’t afraid to take risks. Proposals from graduate students are particularly welcome.
Melanie Cattrell, PhD, Blinn College, English, firstname.lastname@example.org
Theatre and Performance Studies
Monica Ganas, PhD, Azusa Pacific University, Theater, Mganas@apu.edu
Nancy Kay, PhD, Independent Scholar, email@example.com
The Area Chair seeks submissions related to Visual Arts. Topics can be drawn from, but are not limited to:
- Art and culture/society
- Southwestern and Western art
- graphic arts
- traditional media
- art education
- art history
- public art
We are aiming for variety and cross-disciplinary dialogue rather than discussions that are too narrowly focused.
Historic and Contemporary Cultures
American Studies and American History
Deborah Marinski, PhD, Ohio University – Southern Campus, History, firstname.lastname@example.org
The American Studies and American History subject area allows for a broad range of topics that address historical influences on American culture and/or cultural identity. Papers from a historical, interdisciplinary, and/or transnational perspective are encouraged. Subjects may include, but are not limited to:
- Class studies
- Regional and local history
- Public history and collective memory
- Leisure activities
- Economics and American culture
- Nationalism, citizenship, community
- Specific eras/periods
- American Studies as a field
- Cultural history as a field
Beats, Counterculture, and Hipsters
Christopher Carmona, PhD, University of Texas Rio Grande Valley, Creative Writing, email@example.com
The Area Chair seeks paper and panel submissions to the “Beats, Counterculture, and Hipsters” area. Topics of interest might include Literature of the Beat Generation, Beat Culture and the Cold War, The Beats in Popular Culture, Women in the Beat Generation, African American Beats, Beat Appropriation of African American Culture, Moral Crisis of the Cold War and the Beat Generation, 1960s Counterculture (Hippies), Countercultural conflicts over race and gender, the Beat Movement and its influence on Popular Culture, Conservative Counterculture(s) of the postwar period, Literary Narratives of Counterculture and Utopianism, and studies on Hipsters in the past and in their current incarnations.
Classical Representations in Popular Culture
Benjamin Haller, PhD, Virginia Wesleyan College, Classics, firstname.lastname@example.org, https://www.facebook.com/classical.representations
We are accepting papers for sessions on Classical Representations in Popular Culture.
Papers on any aspect of Greek and Roman antiquity in contemporary culture are eligible for consideration.
- This year, Classical Representations in Popular Culture will devote a panel to the special topic of Greek and Roman Drama in Popular Culture: potential topics include movie adaptations, modern performance/adaptation, Aristotelian composition or formal conventions of ancient theater in modern theatrical genres, reception/translation (in e.g., Shakespeare, Goethe, Racine, Moliere, Calderón de la Barca, Shelley, etc.)
Other potential topics include:
- Cinema directly or indirectly reflecting aspects of the ancient world in cinema: recent films involving Classical themes which you might consider include The Legend of Hercules, Pompeii, La Grande Belezza, Inside Llewyn Davis, the new Ben Hur, as well as television series which engage with classical themes like Doctor Who, Game of Thrones, Spartacus, Battlestar Galactica.
- Literary or theoretical analysis of literature employing classical references or motifs, like Anne Carson’s Autobiography of Red, or Margaret Atwood’s Penelopiad.
- Classical themes in productions of theater, opera, ballet, music, and the visual arts.
- Science Fiction/Fantasy: Analysis of representations of classical history, literature, or philosophy in science fiction movies or books, as Edward Gibbons to Asimov’s Foundation Trilogy or the impact of Thucydides in Cold War cinema. Or, conversely, the influence of Science Fiction on representations of the ancient world in later cinema (e.g., how did George Lucas’ empire of the Star Wars franchise influence later representations of the Roman Empire?)
- Pedagogy: applications of classics in popular culture: how can we use contemporary films, literature in the classroom?
- Children’s Literature: Greek and Roman mythology in children’s film, television, or literature.
Crime and Culture
Darrell Hamlin, PhD, Fort Hays State University, Justice Studies, email@example.com
SWPACA will be sponsoring sessions in Crime and Culture at the conference. Popular conceptions of law, justice, policing, criminal enterprise, the corrections system, and forensic investigations are broad topic areas that could be explored in the context of a variety of cultural landscapes. Traditional popular media, such as film, television, print or on-line text, graphic novels, comics and gaming platforms will fit well into this area, through both fiction and non-fiction genres. Interpretations related to cultural history, sociology, anthropology, art, and design are also appropriate and welcome in this area.
Fashion, Style, Appearance, & Identity
Carla Perez, PhD, University of the Incarnate Word, Fashion Management, firstname.lastname@example.org
Now accepting proposals for Fashion, Style, Appearance, & Identity. Papers and abstracts from all disciplines are welcomed. Innovative and new research in the areas of fashion and fashion consumerism are encouraged. Potential topics include, but are not limited to:
- Psychological/Sociological Aspects of Dress
- Historical Costume
- The Body in the Cultural Context
- Fashion Aesthetics
- Ethnic Dress and Cultural Appearance
- Fashion and Appearance
- Fashion Marketing
- Consumption and Consumer Identity of Apparel and Fashion
Food and Culture
Laura Anh Williams, PhD, New Mexico State University, Women’s Studies, email@example.com
Individual paper and panel proposals that explore topics connected to food, eating, and cooking in literature, film, and other popular and American culture are now being considered. Scholars, graduate students, teachers, foodies, and others interested in the intersection of culinary production/consumption and culture are encouraged to submit proposals.
Topics may address, but are not limited to:
The Geek and Popular Culture
Kathryn Lane, PhD, Northwest Oklahoma State University, English, firstname.lastname@example.org
The Geek and Popular Culture: A Love/Hate Relationship
It’s every child’s schoolyard nightmare—to be called a “nerd.” From an early age, we know that being labeled a “nerd” or a “geek” isn’t a good thing. It implies too much knowledge and too few social skills. Yet, as much as we don’t want to be labeled a “geek,” we value their knowledge and expertise, as Best Buy’s labeling their technical support “The Geek Squad” exemplifies. Furthermore, the popularity of the reigning “nerd” powerhouse The Big Bang Theory (now available nightly via syndication) or any number of other series—NBC’s Chuck and the ubiquitous “Nerd Herd,” BBC’s Doctor Who, Fox’s 24 and Touch, or the Sci-Fi Channel’s Eureka—proves that America may want to watch “geeks” and use them but we “wouldn’t wanna be them.”
America’s love/hate relationship with geeks, or nerds, is not new. The power of the nerd character was solidified in the early 90s with the introduction of the character Steve Urkel onto the series Family Matters. Urkel, with his heavy-rimmed glasses, suspenders, and pocket protector saved the series from cancellation with his first appearance. The new millennium has seen “reality” television that focused on geeks and transformation in Beauty and the Geek, reality television that allows us all to embrace our own “nerd” in the case of MythBusters, as well as crime dramas that cannot function without the “squints”—Numb3rs, Bones, Scorpion, etc. It appears that nerds are here to stay which begs the question: is it that American culture is becoming more accepting of difference or have we made “geeking out” okay and thereby created a new level of “geekdom”?
This area seeks to examine the relationship between popular culture and the ever-changing geek or nerd – particularly looking at the way the nerd has changed over time and what these changes can mean for the future of “nerds” of every type. Topics could include: defining the “geek,” the geek versus the nerd, female geeks or nerds, depictions of geeks, depictions of nerds, tropes surrounding nerds/geeks, Hollywood’s pseudo-nerd creations, the “babe” in nerd/geek television series or films, differences between the two terms and their depictions in television or film, the power of the nerd, the social acceptance of the term “geek,” and much more.
Libraries, Archives, Museums, & Popular Culture
Janet Brennan Croft, Rutgers University Library, email@example.com
The Libraries, Archives, Museums, and Popular Culture area solicits paper proposals from librarians, archivists, curators, graduate students, faculty, collectors, writers, independent scholars, and other aficionados (including people who use libraries, archives, and museums!) of popular culture and information settings of all types.
Some suggested topics include:
- Histories and profiles of museums, archives, libraries, special collections, oral history collections, and other popular culture resources (a chance to show off what you’ve got to scholars who might want to use it);
- Ethical, intellectual freedom, or cultural sensitivity issues related to popular culture resources;
- Outreach programs like book clubs and reading groups, city- or campus-wide reading programs, or special exhibits;
- Wikipedia, YouTube, Google Books, social networking, EBay, gaming, and their impact on libraries, archives, museums, and popular culture collections;
- The role of libraries, archives, and museums in public education, economic hard times, and natural disasters.
We encourage proposals for panels and roundtables organized around common themes.
Material Culture and the Built Environment
Lisa Schrenk, PhD, University of Arizona, Architectural History, firstname.lastname@example.org
The Material Culture and the Built Environment area explores various ways that we shape and are shaped by man-made environments and objects. Presentations in this area may address any type of architecture or material good. This includes, but is not limited to, the impact of environmental conditions or cultural developments (including social, ideological, political, or technological) on the design of spaces (buildings or landscapes) or products. Topics from any time period or culture are welcomed. Those relating to the U.S. Southwest (architecture in particular) are especially desired, as there is an opportunity for papers in this subcategory to be published in a future issue of the Journal of the Southwest.
Proposals are welcomed for individual papers, full panels, or roundtable discussions from faculty, graduate students, independent scholars and other experts in an area of the built environment or material culture. This is a great conference for young scholars and those working on topics relating to popular and/or American culture. <
Mothers, Motherhood, and Mothering in Popular Culture
Kathleen Lacey, SWPACA Leadership Institute Fellow, University of Nebraska – Lincoln, email@example.com
Proposals are now being accepted for the Mothers, Motherhood, and Mothering in Popular Culture area! We are looking for papers/presentations/performances that address mothers, motherhood, and/or mothering as seen within popular culture, such as through:
- representations (via TV, film, magazines, online media, literature, etc.) of mothers, motherhood, and/or mothering – including pregnancy, comparison to fathers, etc.
- experiences of mothers, motherhood, and/or mothering and variances by race, ethnicity, nationality, gender, sexuality, class, age, ability, etc.
- theories related to mothers, motherhood, and/or mothering,
- studies about/with mothers, and
- pedagogical applications of research/writing relating to mothers, motherhood, and/or mothering.
Please keep in mind that this is not an exhaustive list, as motherhood studies is a rich and fertile (hah!) ground for research and discovery.
Papers/presentations/performances incorporating intersectionalities of gender, sexuality, race, ethnicity, age, ability, citizenship, nationality, and/or class are particularly encouraged. Papers from graduate students are welcomed!
Motor Culture and the Road
Stacy Rusnak, PhD, Georgia Gwinnett College, Film, firstname.lastname@example.org
Motor Culture and the Road welcomes papers that engage with a variety of topics that cover motor culture and/or representations of “the road.” There are wide sweeping possibilities for this focus of study, and therefore multiple disciplines can be represented through this area. Motor Culture and the Road can simply be about automobiles, travel and/or mobility; but it also is much more expansive to include topics about community building, roadside myths, and/or nostalgia about the past. However one chooses to interpret the terms motor and road, there is little doubt that both have been influential in shaping popular culture. Writers, musicians, photographers and screenwriters have long used the image of the car and the open road as sources of inspiration.
This call for papers seeks intriguing and unique approaches to the topic of Motor Culture and the Road. Studies of the past, present or future of motor culture and the road are all of interest for this conference. Please join us for the 38th annual conference just steps away from Route 66 for an engaging, interdisciplinary investigation of the increasingly popular and diverse representations of mobility and our culture(s). Our goal is to leave the conference with a broader understanding of the potentialities of motor culture and the road, the emerging pedagogy in this area, new methodologies for studying motor culture and the road, and our roles as citizens in this culture.
Proposal topics for Motor Culture and the Road might include, but are not limited to:
- Nostalgia (1950s, 1980s, etc.)
- Car Culture and the Pin-up Model
- Cruising (History, traditions, rituals)
- Cars and Music (“Little Deuce Coupe” – The Beach Boys, “Drive My Car” – The Beatles, “Little Red Corvette” – Prince…)
- TV and Car Shows (Discovery Channel’s Loud and Fast and Jesse James: Outlaw Garage …)
- Economic and/or Industrial Future of Car Manufacturing
- “Auto-pilot” vs. Self-Driving – Driving Experiences in the Future
- Famous Film Cars or road movies
- Fashion – Motorcycle / Car Inspired Apparel
- Strong Female Characters ( For example, Imperator Furiosa from Mad Max: Fury Road)
- Famous vehicles such as the semi-truck from Maximum Overdrive (1986), “Christine” from Stephen King’s film, or Dragula from the TV Series The Munsters
- documentaries and/or travelogues
- videogames, graphic novels, fiction, radio, art
- car or motorcycle commercials
- car or motorcycle history (models and styles, classic and modern, the industry)
- lowriders, hot rods, custom cars/choppers and racial/ethnic, class, or gender identity
- car / biker shows: Sturgis, South Dakota (local) or Yokohama Mooneyes, Japan (global)
- histories of roads, routes, highways, traffic
- GPS, Google Maps, automobility
- Route 66 and roadside architecture
- Nation and/ or citizenship, region, locality
- advertising, symbols, propaganda
- borders, real and imagined
- The road and post-apocalyptic landscapes / “The road to nowhere”
- Environmental impacts and ecological issues
- Popular automobile robots like the Transformers or the Jaegers (Pacific Rim)
- Representations of the motorized robot in anime or manga
Neo-Victorianism and Steampunk
Gordon Marshall, PhD, Ankara University, American Studies, email@example.com
The three quotations below on both Neo-Victorianism and Steampunk begin to form the general parameters of what these fields are or will become. This conference area’s aim is to press against the boundaries of the accepted discourse in the hopes of finding new texts, images, sub-cultures, etc. that can expand or further define this new and exciting genre and culture. Papers on all aspect of Neo-Victorianism and/or Steampunk will be considered.
What the neo-Victorian represents, then, is a different way into the Victorians – for students and faculty alike. This is not contemporary literature as a substitute for the nineteenth century but as a mediator into the experience of reading the ‘real’ thing; after all, neo-Victorian texts are, in the main, processes of writing that act out the results of reading the Victorians and their literary productions.
– Mark Llewellyn, “What Is Neo-Victorian Studies?”Neo-Victorian Studies 1:1 (Autumn 2008) 168.
Originally coined in the late 1980s, the term steampunk was “retrofitted,” if you will, to describe a group of nineteenth-century-inspired technofantasies – darkly atmospheric novels of a time that never was… It is an uncommon hybrid of a term, describing even more uncommon tales of historical science fiction infused with Victorian visions of wildly anachronistic technologies.
– Julie Ann Taddeo and Cynthia J. Miller eds. Steaming into a Victorian Future: A Steampunk Anthology. Latham, MD: Scarecrow Press, 2013. xv.
…[O]ne common element arguably shared by all steampunk texts, objects, or performances is the one on which this journal is predicated: the invocation of Victorianism.
– Rachel A. Bowser and Brian Croxall, “Introduction: Industrial Evolution” Neo-Victorian Studies 3:1 (2010) 1.
Philosophy and Popular Culture
Burcu Gurkan, PhD, Istanbul Sehir University, Foreign Languages, firstname.lastname@example.org
In the last decade there has been a dedicated exploration of popular culture as it relates to aspects of philosophy, and how philosophy relates to popular culture, and as such we welcome proposals that investigate and examine the intersections between philosophy and popular culture. Any and all aspects of philosophy and popular culture will be considered.
Possible topics include, but are not limited to:
- Philosophical issues explored in popular culture
- Views of philosophy in popular culture
- Philosophical frameworks engaged in popular culture
- Representations of philosophy and/in popular culture
- Elements of popular culture analysis
- Philosophy and film
- Philosophy and television
- Philosophy and the fine arts
- Philosophy and Literature
- Philosophy and graphic novels/comic books
- Issues of identity and popular culture
- Conceptual entities of identity and popular culture
- Issues of race, ethnicity, class, gender, sexuality and popular culture
- Epistemology and Popular Culture
- Phenomenology and Popular Culture
Adam Crowley, PhD, Husson University, English, email@example.com
Warren Kay, PhD, Merrimack College, Religious & Theological Studies, firstname.lastname@example.org
Organizers seek submissions to the RELIGION area. Proposals are invited on any of a broad range of topics and perspectives on RELIGION, including (but not limited to) the following:
Art, Literature, Media, Visual Culture, Consumerism, Politics, Religion & Sports, Science & Religion
All forms of religion are open for discussion
Science, Technology, and Culture
Aaron Adair, PhD, Independent Scholar, email@example.com
The Area Chair seeks submissions to the Science, Technology, and Culture area. Proposals are invited on any of a broad range of topics and perspectives on science and technology, including (but not limited to) the following:
Politics, Education, Media, Literature, Marketing, Art, Visual Culture, Consumerism
All forms of science and technology are open for discussion.
Sociology of Popular Culture
Bruce Day, PhD, Central Connecticut State University, Sociology, firstname.lastname@example.org
The Sociology of Popular Culture area seeks a broad range of topics that use Social Theory and research methodology to discuss the influence of popular culture on; 1) Identities, 2) groups, 3) social structures, and 4) social institutions. Papers that explore the contributions of sociology to the study of popular culture are also encouraged. Subjects may include, but are not restricted to:
- Social theory and the fine arts
- Media representation and inequality
- Sociology of the Media (film, TV, music, print, internet)
- Social media
- Issues of race, gender and social class in popular culture
- Popular culture as a pedagogical tool to teach sociological concepts
- Consumption and production
- Cultural rituals
- Audiences studies
- The Culture Industry
- Meaning and content/Symbolic Interactionism
- Globalization of popular culture
Shakespeare in Popular Culture
Jessica Maerz, PhD, University of Arizona, Theatre Studies, email@example.com
The Shakespeare in Popular Culture area welcomes proposals that treat the convergence of Shakespeare, pop culture, and mediatization more broadly.
Potential topics might include: global Shakespeares; inter- and cross-cultural Shakespeares (& his contemporaries); Shakespearean auteurs; digital Shakespeares; screen Shakespeares; Shakespeare and the digital humanities; and postmodern Shakespeares.
Stardom and Fandom
Lynn Zubernis, PhD, West Chester University of Pennsylvania, Counselor Education, firstname.lastname@example.org
The Area Chair for Stardom and Fandom invites paper or panel proposals on any aspect of stardom or fandom. The list of ideas below is limited, so if you have an idea that is not listed, please suggest the new topic. We are an interdisciplinary area and encourage submissions from multiple perspectives and disciplines.
Topics might include:
- Studies of individual celebrities and their fans
- Studies focused on specific fandoms
- The reciprocal relationship between stars and fans
- Impact of celebrity and fame on identity construction, reconstruction and sense of self
- Reality television and the changing definition of ‘stardom’
- The impact of social media on celebrity/fan interaction
- Celebrity/fame addiction as cultural change
- The intersection of stars and fans in virtual and physical spaces (Twitter, Tumblr, conventions)
- Celebrity and the construction of persona
- Pedagogical approaches to teaching stardom and fandom
- Anti-fans and ‘haters’
- Fan shame, wank, and fandom policing
- Gendered constructions of stars and fans
- Historical studies of fandom and fan/celebrity interaction
War and Culture
Steffen Hantke, PhD, Sogang University, English, email@example.com
The chair for the “War and Culture” area invites all interested scholars to submit papers on any aspect of the intersection of war and culture in literature, film, television, comics, and digital media; on cultural aspects of representation, mobilization, and memory in journalism, architecture, music, and painting; on American life and culture during wartime, etc. Especially encouraged are submissions on the culture of war protest, conscientious objectors, deserters, and anti-war activism.
If you are interested in organizing and/or in participating in a roundtable event regarding War and Culture, please contact the area chair with questions and suggestions for topics and presenters.
Identities and Cultures
African American / Black Studies
Debbie Olson, PhD, Missouri Valley College, English, firstname.lastname@example.org
The African American / Black Studies area of the conference welcomes proposals regarding any aspect of African American life, culture, performance, literature, demographics, history, law, politics, economics, education, health care, art, religion, social sciences, business, representations in popular culture, music, the diaspora, Africa, or any other issue relevant to African American / Black Studies and culture.
Arab Culture in the U.S.
Asian Popular Culture / The Asian American Experience
Elaine Cho, PhD, Eastfield College, English, email@example.com
Asian Popular Culture / The Asian American Experience is a subject area that covers a wide variety of topics. Proposals for individual papers and panels on Asian popular culture or Asian American life and culture are welcome. The list of topics is suggested, but not limited to:
- Asian American Experience/Identity
- Transcultural Representations in Asian Pop Culture
- Gender and Sexuality
Chicano/a Literature, Film, and Culture
Jeanette Sanchez, University of Washington, Drama, firstname.lastname@example.org
Panels and individual papers on all aspects of Chicana and Chicano culture are encouraged for our 2017 conference. The “Chicano/a Literature, Film, and Culture” area tends to be both multicultural and interdisciplinary, and panels and individual papers may explore any issues relevant to Chicana/Chicano cultural studies.
Presentations might examine themes relevant to Chicana/Chicano culture and politics, including but not limited to:
Proposals that address any aspect of Chicana/Chicano culture are welcome.
Lexey Bartlett, PhD, Fort Hays State University, English, email@example.com
Submissions are welcomed that apply disability studies in any area of cultural, historical, or literary research, or that apply disability studies in conjunction with another theoretical approach, such as queer studies, feminist or gender studies, issues of diversity, and so on. Work addressing all media and cultural contexts (literature, TV, film, games, social media/web media, laws, social and cultural practices, politics, and so on) from a disability studies or combined approach is welcome.
Some possibilities include:
- Historical or cultural studies research into attitudes toward disability
- Legal, social, or cultural research into treatments of disability
- Research on the representation of disability in textual or graphic literature, drama, television, film, ephemera, games, or other cultural objects
- Work on technology and disability
Native American/Indigenous Studies
Margaret Vaughan, PhD, Metropolitan State University, Ethnic Studies, firstname.lastname@example.org
Come present with us! Proposals are now being accepted for the Native/Indigenous Studies area. Listed below are some suggestions for possible presentations, but topics not included here are welcomed and encouraged. Paper topics can include transnational and international Indigenous issues.
Topics in the area at past conferences have included:
- Cyberculture and social media
- Native representations in popular culture (television, comic books, graphic novels, video/computer games, etc.)
- Indigenous methodologies and interpretative frameworks
- Queer theory and Native Studies
- Teaching Native American Studies
- Native art and artists
- Popular culture and language preservation
- Native American and Indigenous Literature
- Indigenous resistance, regional or global (treaty rights, incarceration issues, sports mascots, etc.)
- Native peoples’ relationships with various Communities of Color
- Landscapes and Indigenous ecologies
- Travel, tourism, and Indigenous nations
- Native sovereignty and media
Women, Gender, and Sexuality
Pat Tyrer, PhD, West Texas A&M University, English and Modern Languages, email@example.com
Assistant Area Chair: Karina Vado, SWPACA Leadership Institute Fellow, Univerity of Florida, English, firstname.lastname@example.org
The area chair for Women, Gender, and Sexuality invites all interested scholars to submit proposals on any aspect of women, gender, and sexuality in literature, film, television, digital, and online as well as general culture. Given the strong showing of work on gender issues in cinema in recent years, we hope to continue this tradition, but also to diversify into new and unconventional areas, especially with the addition of roundtable sessions on a variety of popular topics.
Language and Literature
Biography, Autobiography, Memoir, and Personal Narrative
Melinda McBee, PhD, Independent Scholar, email@example.com
Paper proposals on any aspect of biography, autobiography, memoir, and personal narrative are welcome. Literary papers as well as creative works will be accepted.
B. Mark Allen, PhD, South Texas College, History and Philosophy, firstname.lastname@example.org
Panels are now forming for presentations regarding all aspects (historical, literary, cultural, etc.) of Captivity Narratives. All topics and approaches to the genre are welcomed. Graduate students/future teachers are particularly welcome to participate – or to simply register to attend the conference and its captivity narrative panels.
Children’s / Young Adult Literature and Culture
Diana Dominguez, PhD, University of Texas Rio Grande Valley, Literatures and Cultural Studies, email@example.com
Panels are now being formed in the Children’s / Young Adult Literature and Culture area. Scholars, researchers, professionals, teachers, graduate students and others interested in this area are encouraged to submit an abstract.
This area covers a wide variety of possible mediums: traditional book/literature culture, but also comics, graphic novels, film, television, music, video games, toys, internet environment, fan fiction, advertising, and marketing tie-ins to books and films, just to name a few. Proposals on fiction, non-fiction, poetry, or cross-genre topics are welcome. Interdisciplinary approaches are especially welcome, as are presentations that go beyond the traditional scholarly paper format.
Topics may include, but are not limited to:
- Diversity in Children’s and YA literature (gender, race/ethnicity, disability, body image, sexual identity)
- Use of innovative or “novel” formats for both children’s and YA literature
- The next “big” thing in children’s and YA literature
- Film adaptation issues
- Historical approaches to children’s and YA literature and culture
- New readings of children’s and YA literature and culture
- Re-imaginings of myth, fairy tale, and other traditional stories
- Explorations of specific authors in the children’s and YA areas
- Fan fiction and fan followings of books, films, and authors
- Beyond books and films
- Awards for children’s and YA literature (issues and controversies)
Proposals on other topics related to Children’s and Young Adult Literature and Culture will be read with interest.
Katherine Sugg, PhD, Central Connecticut State University, English, firstname.lastname@example.org
The Area Chair of the Cormac McCarthy area is seeking paper proposals on any aspect of the work of Cormac McCarthy, including novels, plays, television and film scripts, and adaptations. We invite presentations about all facets of McCarthy’s work, ranging from critical essays to analyses employing recognized research methodologies. Paper presentations should present an arguable thesis or develop a compelling question.
Topics of interest include, but are not limited to:
- McCarthy and the West
- McCarthy and apocalypse
- Narration and historical imaginaries in McCarthy’s work
- McCarthy and Hollywood
- Issues in film adaptation
- Neoliberal discourse and/in McCarthy
- Southern gothic and its meaning now
- Horror and McCarthy
- McCarthy and nature / the environment
Creative Writing (Poetry, Fiction)
Jerry Bradley, PhD, Lamar University, English, email@example.com
The Creative Writing sessions at SWPACA seek original writing on any theme and in any genre (poetry, fiction, creative non-fiction, drama). Presentations and panels on creative writing pedagogy will also be considered.
Submit your abstract or creative writing piece to the conference’s submission database.
Eco-Criticism and the Environment
Jeremy Elliott, PhD, Abilene Christian University, Language and Literature, firstname.lastname@example.org
The Ecocriticism and the Environment area welcomes abstracts on film, literature, advertising, video games, social media, architecture, music, religion, and really any other method of human expression.
Potential topics include:
- how can ecocriticism speak to digital realities/emergent realities in video games and other immersive experiences?
- to what degree does our built environment inform our conception of physical nature?
- how do stories that we tell about our natural environments explain something about our understanding of the natural world?
- how can the stories we tell help create a more productive environmental future?
These ideas are representative, and certainly not an exhaustive list.
European Popular Culture and Literature
Tyler Blake, PhD, MidAmerica Nazarene University, English, email@example.com
Papers are now being accepted on topics related to any aspect of European popular culture and literature. Scholars, graduate students, instructors, and others interested in European popular culture and literature are invited to participate. European novels, poetry, plays, film, television, fashion, food, religion, music, folkways & mores are possible topics.
Helen McCourt, PhD, Collin College, English, HMcCourt@collin.edu
Graphic Novels, Comics, and Popular Culture
Robert G. Weiner, Texas Tech University Library, firstname.lastname@example.org
The area chair seeks presentation proposals on Graphic Novels, Comics, and Popular Culture.
Any aspect of Comics and Graphic Novels in Popular Culture will be considered.
>Possible panel/discussion topics include:
- Comics podcasts. With so much comics-related news on websites, another form that has taken off in recent years includes the podcast/radio show. How well do these podcasts relate comic/graphic novels news? We have podcasts on the Golden Age of comics, superhero comics, and most recently The Comics Alternative, which goes beyond superheroes to discuss the independents. What impact do podcasts like this have?
- The concept of the super-villain! There is much scholarly literature on the superhero but not nearly as much on the super-villain. Yet a superhero is usually only as good or interesting as the super-villain counterpart. Stan Lee said that coming up with interesting super-villains is often difficult. Why? How have super-villains in comics changed over the years? What makes a supervillain like the Joker or Magneto so compelling? We would welcome full panels on supervillains.
- There has been a recent rise in superhero movies. What is the future of the superhero-based movie? Will the superhero movie continue to be popular? Has the superhero film run its course? Why are superhero movies still popular?
- Pedagogical approaches to teaching graphic novel content. This has become an increasingly important part of comic studies, and the area chair seeks those scholars who would like to present on this topic.
- World Comics and their history: manga, Bande dessinée, or fumetto
- Sequential art and storytelling
- Manga, anime and the movies
- Comic conventions/fan culture
- Particular artists or writers (Bendis, Steranko, Kirby, Everett, Niles, etc.)
- The rise of the graphic novel
- What is a graphic novel?
- History of newspaper comics!
- Gay characters in comics
- Film and superheroes!
- Adapting graphic novels for the screen
- Racism and the X-Men
- Spider-Man as the Everyman
- Cartoon Network: Good or bad for comics?
- Comics and philosophy
- Graphic novels as outlets for social justice (e.g., World War III)
- Comics as political satire (e.g., Tom Tomorrow, Addicted To War)
- Horror comics
- “The Resurrection of Captain America” – Why NO comic character ever stays dead.
- DC, Marvel, and comic corporations
- Comics studies and film studies: How do the two intersect?
- The definition of the superhero
- Indies and their role
- Comics and graphic novels around the world (e.g., Tintin, Asterix)
- The scholarly study of graphic novels/comics in the academy
- Libraries and graphic novels
Lisa Wagner, PhD, University of Louisville, Classical and Modern Languages, email@example.com
Samantha Lay, PhD, University of West Alabama, English, firstname.lastname@example.org
The Area Chair is now accepting proposals to the “Literature (General)” category. This area will provide a forum for scholarly presentations on literary subjects outside of our more specific literature areas. Before submitting to the General area, please peruse the specific area list on this page.
Areas of interest might include:
- Literary theory
- Literary history
- Interdisciplinary approaches to literary analysis
- Experimental writing (other than poetry – see specific area lists)
- Genre criticism
- Historical or cultural criticism
- Regional literatures
- Popular forms of literary expression beyond our noted areas
Mystery / Detective Fiction
Lexey Bartlett, PhD, Fort Hays State University, English, email@example.com
As popular genres, mystery and detective fiction reflect a wide range of changes in society in contemporary works, but they also have a venerable classic tradition. Submissions are welcomed that address mystery and detective fiction from both ends of this spectrum and every point in between.
- Research addressing or applying theoretical or structural topics in the genre
- Work focusing on any subgenre or aspect of mystery and detective fiction, from the hard-boiled to the cozy and from the latest trends to the classics
- Work applying other theoretical approaches to representations of detectives and other characters from a wide range of racial, ethnic, gender, and sexual identities
- Papers addressing particular regional aspects of mystery or detective fiction
- Work on international writers in the genre
- Analyses of television or film adaptations of the genre
Myth and Fairy Tales
Sheila Dooley, PhD, University of Texas Rio Grande Valley, Writing and Language Studies, firstname.lastname@example.org
All scholars working in the areas of myth and/or fairy tales are invited to submit paper or panel proposals for the 2017 SWPACA Conference. Panels are now forming on topics related to all aspects of myths and fairy tales and their connections to popular culture. To participate in this area, you do not need to present on both myths and fairy tales; one or the other is perfectly fine. Presentations considering both genres are of course welcome and can stimulate interesting discussions. Proposals for forming your own Myth or Fairy Tale-focused panel – especially panels focused on one particular myth/tale – are encouraged.
Paper topics might include (but are certainly not limited to):
- Where Fairy Tales and Myth Overlap
- Non-Western Myths and Fairy Tales
- Revised Fairy Tales
- Fairy Tales in/as “Children’s Literature”
- Urban Fairy Tales
- Ethnic Myths and Fairy Tales
- Gendered Readings of Myths and Fairy Tales
- Postcolonial Myths and Fairy Tales
- Myths and Fairy Tales in Advertising Culture
- Reading Myths and Fairy Tales in the Popular Culture of Past Centuries
- Performing Myths and Fairy Tales: Drama and/or Ritual
- Genres of Myths and/or Fairy Tales: Film, Television, Poetry, Novels, Music, Comic Books, Picture Books, Short Stories, or Graphic Novels
Poetry and Poetics (Critical)
Scarlett Higgins, PhD, University of New Mexico, English, email@example.com
We are now forming panels for presentations of American poetry and poetics criticism at our 2017 conference. There are no limits in regard to historical period, topic, or theme, and we welcome panel proposals, especially those that include panelists from multiple institutions.
Poet-critics who may wish to participate in the readings panels should contact Jerry Bradley, Area Chair of Creative Writing [Poetry, Fiction], via the SWPACA website.
Rhetoric and Technical Communication
Robert Galin, University of New Mexico – Gallup, English and Communications, firstname.lastname@example.org
We invite proposals for individual or panel presentations that relate to the teaching, practice, and/or analysis of how rhetoric and technical communications/technical writing influence or are influenced by culture.
We look forward to a variety of ideas and emphases, though papers of similar orientations will be grouped together in sessions whenever possible. Papers may focus on ways in which popular and American culture inform the pedagogical, theoretical, and practical work of rhetoric and technical communication.
Sample emphases (these are not limitations, just ideas): Rhetoric and Civic Humanism, Poetics and Rhetoric in Everyday Life, Technical Writing for Non-Techies, Rhetorical Analysis in Political Campaigns, Rhetorical Analyses across Cultures and Disciplines, Technical Writing and Real Life.
Science Fiction and Fantasy
Apocalypse, Dystopia, and Disaster in Culture
Shane Trayers, PhD, Middle Georgia State College – Macon Campus, English, email@example.com
The Apocalypse, Dystopia, and Disaster in Culture Area is calling for papers about anything apocalyptic, dystopic, or disaster-related. This can be in movies, television, literature, graphic novels, or any other cultural examples of disaster, dystopia, or the end of the world.
This year did not disappoint in these topics, including X-Men: Apocalypse, Independence Day: Resurgence, The Martian, The Man in the High Castle, and many, many more. This area is interested in all types of theories, both real world and fictional.
Please note that this area is specifically for those papers related to the apocalypse, dystopia, and/or disaster. For example, there is now a separate Zombie Culture area at the conference, so if the proposal is about the “zombie apocalypse” it goes here, but if it is just about zombies, then it goes to that area. See the Zombie Culture CFP at http://southwestpca.org/conference/call-for-papers/
Ideas for topics on Apocalypse, Dystopia, and Disaster (not a comprehensive list):
- Film and TV: Independence Day: Resurgence, The Martian, X-Men: Apocalypse, The 5th Wave, Containment, Zoo, Hunters, Twelve Monkeys, The Scorch Trials, Jurassic World, Mad Max: Fury Road, Killjoys, Dark Matter, Between, Chappie, San Andreas, Sharknado, The Last Ship, Interstellar, Edge of Tomorrow, The Giver, Godzilla, Resurrection, The Strain, Snowpiercer, The 100, Mad Max, Starcrossed, Under the Dome, Divergent, Defiance, Elysium, Oblivion, The Host, World War Z, Sharknado, This is the End, After Earth, Adventure Time, Melancholia, Falling Skies, The Walking Dead, Resident Evil, Terminator, 2012, The Core, Daybreakers, Zombieland, Night of the Comet, Armageddon, The War of the Worlds, Last Night, 12 Monkeys, The Road, Dark Angel, Jericho, Children of Men, The Matrix, Crimson Tide, Invasion, V, Contagion, Dante’s Peak, The Island, The Day the Earth Stood Still.
- Literature: Life as We Knew It, When She Woke, Ready Player One, Find Me, The 5th Wave , Feed, Uglies, J, Station Eleven, Brave New World, The Bees, Rot and Ruin, Matched, Infinite Jest, Oryx and Crake, Breathe, World War Z, Pesthouse, The Road, Children of Men, Alas Babylon, The Stand
- Graphic novels and video games: Y: The Last Man, Left 4 Dead, Resident Evil, The Walking Dead
- Real examples: “Prepper” communities and publications, natural disasters, Paris and Orlando shootings, Atomic culture.
Harry Potter Studies
Christopher Bell, PhD, University of Colorado – Colorado Springs, Communication, firstname.lastname@example.org
SWPACA invites scholars to submit papers to the vibrant and diverse Harry Potter Studies area. The Harry Potter Studies area is an interdisciplinary/cross-disciplinary field that focuses on both the novel and filmic versions of J.K. Rowling’s work. Papers may address the work as a whole, specific characters, themes, relationships, social and/or cultural implications, individual texts within the series, etc.
Paper and/or panel proposals are welcomed. Any and all types of scholars, including independent scholars, graduate students, non-tenured, tenure-track, tenured and emeritus faculty are encouraged to submit. The Harry Potter Studies area aims to emphasize a diversity of scholarship opportunities and is open to innovation in approach to research about the Potterverse. Networking among Potter scholars with an eye toward post-conference collaboration and publication is a key goal of the Harry Potter Studies Area.
Papers from the Harry Potter Studies area presented at conferences since 2012 have been gathered into four (4) published, edited volumes released in 2013, 2014, 2015, and 2016. We are an area committed to publication!
Science Fiction and Fantasy – General
Susan Fanetti, PhD, California State University – Sacramento, English, email@example.com
Follow the Science Fiction and Fantasy area on Facebook at www.facebook.com/swtxsff and on Twitter @swtxsffchairs
The Science Fiction and Fantasy (General) Area Chair invites paper or panel proposals on any aspect of science fiction in literature, film, or other media. Any and all topics will be considered. Past presentations have covered a variety of topics – including British SFF TV, fan studies, race, gender, sexuality, socio-economic class, pedagogy, adaptation, and a variety of texts. We are interested in thematically or textually linked panels of three or four papers as well as individual submissions.
Please look through the list of other conference areas on the SWPACA website, since subjects such as apocalyptic studies, computer games, the works of Joss Whedon, and the television show Supernatural all have separate areas. You should direct your proposal accordingly.
Supernatural (TV series)
Erin Giannini, PhD, Independent Scholar, firstname.lastname@example.org
The Area Chair invites proposals related to the CW television series Supernatural.
Any and all topics will be considered, although we especially encourage proposals on:
- Narrative structure
- Genre conventions
- Fandom/Fan culture
- Representations of socioeconomic class, gender & sexuality, and race & ethnicity
- Representations of myth, religion, and (urban) legend
- Uses of violence
- Music in the show
- The series’ response to/engagement with metatextuality and/or fandom
The Works of Joss Whedon
Susan Fanetti, PhD, California State University – Sacramento, English, email@example.com
The Area Chair invites paper or panel proposals on any topic related to the works of Joss Whedon. Any and all topics will be considered. Insights into Buffy the Vampire Slayer, Angel, and Firefly are always welcome, but Whedon’s body of work continues to expand, and we encourage proposals on:
- Whedon’s work in the Marvel ‘verse, including Astonishing X-Men, The Avengers, and Avengers: Age of Ultron
- The Whedonverse comics, from Fray on
- Much Ado about Nothing
- The Cabin in the Woods
Robert G. Weiner, Texas Tech University Library, firstname.lastname@example.org
The area chair for Zombie Culture seeks papers and presentations on any aspect of the zombie in popular culture and history. It seems as though the world has gone “zombie crazy.” There are zombie walks, games on college campuses like “Humans Vs. Zombies,” zombie children’s books, zombie poetry, fiction, video games, zombie ammunition and guns, and zombie running contests. Almost anything can be “zombified” and society and fans all over the world are literally “eating it up.” The zombie has come to represent the chaotic world we live in, and courses continue to pop up on college and university campuses all over the world. This is due in large part to the success of films like Night of the Living Dead, Zombie Flesh Eaters (Zombi 2), Dawn of the Dead, 28 Days Later, Shaun of the Dead, and most recently Warm Bodies, World War Z and the television program The Walking Dead.
What is distinctive American (if anything) about zombies in film, literature, and popular culture in general? How does the zombie influence American Culture in a way that resonates in our transmedia world?
Some topics to consider:
* Directors: George Romero, Lucio Fulci, Umberto Lenzi, Todd Sheets, Danny Boyle, Sam Rami, Peter Jackson, Amando de Ossorio…
* Specific zombie films: White Zombie, King of the Zombies, Dawn of the Dead, Tombs of the Blind Dead, Dead Alive, Evil Dead, Zombies on Broadway, World War Z…..
* Specific books/zombie literature: Zombie Bake Off, World War Z, Book of All Flesh, Case of Charles
* Zombie writers’ fiction and non-fiction: Stephen Graham Jones, H.P. Lovecraft, Robert Kirkman, Steve Niles, Max Brooks, Matt Mogk, Jovanka Vuckovic, Stephen King…..
The Walking Dead
Zombie comics (any aspect: history, cultural impact, storytelling…)
Zombies since 9/11
Zombie children’s books
Fast vs. slow zombies
Teaching the zombie (zombie pedagogy)
Zombie video games
Can a real zombie outbreak happen?
The voodoo zombie-the historical roots of the zombie
What exactly is a zombie?
Humans vs. zombies
Zombies across the world (Ro-langs…)
Zombies’ roots in cinema
Are mummies/Frankenstein’s monster zombies?
What does the rise in the zombie’s popularity tell us about society?
These are just a few of the topics that could be discussed.
Teaching and the Profession
Pedagogy and Popular Culture
Kurt Depner, New Mexico State University – Dona Ana, English, email@example.com
Facebook Group: SWPACA Pedagogy & Popular Culture
Twitter: Pedagogy&PopCulture @SWPCAPedagogy
The Pedagogy and Popular Culture area requests proposals for paper presentations and panels on any topic involving successful or innovative approaches for teaching literature, media studies, film, cultural studies, history, television, rhetoric and composition, technical writing, technology, etc. We also welcome proposals that identify and discuss the existence or implication of specific pedagogical problems or issues, whether or not these advance any new methodologies. Proposals regarding using popular culture in the classroom are particularly encouraged.
Teachers from any type of school or curriculum are encouraged to submit proposals. Graduate students with teaching experience are particularly welcome.
While we encourage and welcome all topics involving pedagogy and/or curriculum development, some suggestions for possible papers or panels are listed below:
- Combining unusual disciplines in Writing Across the Curriculum courses
- Utilizing new media technologies or Web 2.0 tools
- Multimodal learning
- Discussing the benefits and challenges of online teaching; best practice presentations are gleefully welcome!
- Integrating popular television, films, novels, graphic novels, or music for meaningful classroom lesson planning
- Teaching games and game theory
- Utilizing social networking tools in the classroom
- Using Wikis or Blogs in the classroom
- Teaching with podcasts and videocasts
- Editing family letters and/or journals in student projects
- Promoting active learning by co-opting structures typically associated with webpages
- Integrating service learning with traditional curricula
- Constructing student projects as museum exhibits
- Challenging standard pedagogical assumptions
Jarrod Bolin, Jack E. Singley Academy, English, firstname.lastname@example.org
Note: All individual presentations by undergrads must be submitted to this area in the submission database
Eclectica: For Topics with No Other Home
Jeff Clayton, PhD, Lee College, English, email@example.com
Proposals are now being accepted for one of SWPACA’s newest areas, Eclectica. We are interested in papers, panels, and roundtables that do not fit into traditional areas, with an emphasis on the interdisciplinary and experimental. Proposals on topics not covered by another area are encouraged as well, but please review the complete list of areas first to confirm that the proposal does not fit into one of them.